Burvey's Forum Posts

  • Just yesterday I had an issue with a game bugging critically because the framerate dropped too low on a device while testing and objects started moving through walls. If there were an option in the debugger to test out slower frame rates before exporting, it would have saved some hassle for me.

  • Agreed, if it's possible to do something like that, it would be a good feature to have.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ok, you just need to do something like this:

    On start of layout

    sprite2, pin to sprite1 (position and angle)

    Then whatever you're doing to make the angle change. You can use something like this to test what it will look like:

    Every X seconds

    sprite 1, rotate 20 degrees clockwise

  • Can you please be a little more specific as to what you need?

  • I've just uploaded a new simple game to the arcade. Check it out. :)

    Swipe Santa's Gifts Christmas Game

  • That's really cool!

  • You can resize the height of the tiled background in the editor and that should fix your issue.

  • Thank you very much, that's exactly what I was hoping!

  • I've been reading up a lot on sprites and how to optimize them. I read that it's best when using construct 2 to size the sprite to a power of 2 minus 2 pixels. But, I also read that you should always crop the transparent area off of the images before using them. So would it be better to have 20 to 30 126x126 sprites and keep the transparent areas or to crop them down and have 20 to 30 70x53 sprites, which would mean much less transparent pixels but not a power of 2 minus 2?

  • I have a question regarding placing audio into the music or sounds folder. When I started creating my game I was developing it for use on the web. As such I was placing my music and other audio files that aren't utilized very often into the music folder so that they would stream and not require being downloaded. Now I've changed directions and am going to be exporting using node-webkit instead. Since all the audio files will need to be downloaded already, would it be to my advantage to move all the sound files from the music folder into the sounds folder, or will it make no difference? Currently as it stands I have around 100 files in the sounds folder and 3 to 4 times that in the music folder.

    EDIT:

    I should add that download time isn't going to be an issue for me. The only concern is since the files are already downloaded, will they play immediately even if placed in the music folder, or will they still try to stream?

  • Thank you very much.

  • I'm just curious, is using floor random rather then just random any more efficient if it doesn't matter if the number returned is whole or not? I use random several hundred times in my project, mostly for timing new spawns and such, so I was just wondering if it would make any difference as far as efficiency goes.

    Thanks,

    Dennis

  • Thanks for your reply PixelHero. I should have noted, Use Mouse Input is already set to Yes. Any other ideas?

  • A repository would be wonderful.

  • I've run into an unexpected snag in my game development. I've added a PayPal donate button but for some reason it only works when it's clicked on with the mouse, not when it's clicked via touch on my touch screen. Since I'm developing for a touch only device this is a big issue. Any idea why this would happen and how to fix it?

    PS - I'm using pode-div to display the PayPal button.

    Thank you,

    Dennis