Burvey's Forum Posts

  • Zan sequel... Zan finally discovers a planet which he falls in love with and decides to settle down rather then destroy it. But then, Oh no... Here comes another member of Zan's race to destroy his beloved planet!!! Better recruit some of those former enemy squirrels to help you defend your new planet from being smashed! ;)

  • I'm glad you were able to fix it. I really like your game, it's fun!

  • You really got me thinking about ways to beat the screen capture. I did some searching around and there is one novel idea, but I'm not sure if it would work in your case, or at all for that matter. But the idea is to take your images and pixelate them down into 3 or 4 different images then switch between them quickly enough that the human eye can't tell the difference. In theory when the computer gets a screenshot it will only get one part of the image filled with transparent holes.

    Good luck, I hope you can figure something out. Please let us know if you do.

  • retrodude That's super cool. The art looks good as is too.

  • These days clicking the print screen key will capture the screen without any 3rd party software or anything else needing to be opened. Programs running wont even lose focus so you may be attempting to do something that isn't going to end up helping much in the long run. (Hopefully I'm wrong, just something to keep in mind.)

  • can you post a capx?

  • I'm not sure if the arcade version is working properly or not. The game is saying "Win" even when I clearly lose. :) Unique concept, keep working on it.

  • If there's anyone out there that has had success making the enemy fleet wave movement patterns I would really like to hear from you and get some ideas. I'm not looking to copy your patterns, I just want to figure out a better way to create mine. Thanks again.

  • ffman22 I get the message "Video can not be played because the file is corrupt."

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Nice work figuring it out. :D

  • Agreed. The first thing I do when I open my projects is rearrange the tabs how I like them.

  • Spanish to English translation provided by Google Translate:

    hi thanks jeeba, what happens is that I read that you can live sync the game with the weather, for example, the middleware is responsible for telling the graphics engine how time and thus changes the angle of the lights, or how the weather changes in a game, ie actual climate interacts with the game.

    jayderyu

  • Windwalker Thank you very much for your input. I'm going to try to implement as many of the changes as I can to improve the layout as well as add a more interactive how to play feature. I really want to make the game as good and playable as possible. All the feedback is great.

  • I've been playing around with making an infinite space shooter for a few days. What I'm trying to do is figure out a good way to set patterns for the enemy squads to move in, like back on the old arcade games. I've tried a bunch of different ideas that I came up with but none of them seem to work very well. I'm sure this has been done many times before but I can't find anything in the tutorials or old forum posts on how to do it. Can anyone who has done this before lead me in the right direction on how I can set up some nice patterns?

    PS - I've tried using several combinations of sine, bullet, gravity, physics, pinning to invisible rotating sprites, self.x + etc... but I just can't get it to work nicely. I'm not very good at math so that's probably one of my biggest problems. Also, I'm currently using the wrap behavior for the ships, but I can always change that if needed.

    Thank you very much for any help you can offer.