Burvey's Forum Posts

  • Does anyone have any ideas about this? I want to move into the beta phase asap and I'm not sure if I'll need to remove the video completely since in the current condition (100% opacity) it's covering the "start game" menu on some computers.

    Thank you,

    Dennis

  • In my game I have a video that plays over the title screen via a div (pode-div). In order for it to look good and work correctly for what I want, I'm using a low opacity level for the video. It was working well until I exported using node-webkit, and in fact it still works on some of the computers I've tested with. But it seems that on some computers the opacity of the video/div isn't set correctly. Is there a way that I can trouble shoot this. For example make the video only show up if the opacity is able to be adjusted correctly on the computer that the game is playing?

    Thank you.

  • washingtonbr Can you post your capx please?

  • Have you tried using a sub-event?

  • check your other post, I uploaded a capx for you.

  • taborgreat

    Try this, if it doesn't do exactly what you want, it should be a good start at getting you there.

    dennisburch.info/zelda.capx

  • taborgreat

    You already have your animation tags set up so you can probably use those in conjunction with the changes I posted for you in the other thread. For example, If animation "walkLeft" is playing and Right arrow is down, then set animation to "walkRight".

  • I downloaded your capx and played around with it for a while. It will work if you do the following:

    For the main event:

    If left arrow is down

    AND

    if down arrow / up arrow / right arrow are not down

    Then set animation to walk left.

    Then place the sub events exactly as you have them.

    Do this for right/down and up as well. This will make it so the animations work correctly in all 8 directions.

    You'll still need to add some instance variables or something for when you turn around to make the animations change properly.

  • One way is to make 2 exports, one with the ads and one without. When someone makes a purchase then they are allowed to update to the no-ad version which you keep hosted in a separate location then the free public version. It's not the best workaround but sometimes it can be the easiest.

  • You should be able to simply add a condition saying something like if item 1 is not active, then it can be activated. If item 1 is already active then it can not be activated again. This is what I did in my game. Do you have a capx of your specific situation? If so you might be able to get a more accurate response from someone more experienced then I am.

  • It's hard to tell what the problem might be without seeing the entire sheet.

  • Just go to your instance variable and edit it so the type is Text rather then Number. That should fix your issue.

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  • Hi everyone. I've been around for a couple months but I haven't really introduced myself. I'm really enjoying the community and working on my first game! I want to thank everyone for all the help everybody has offered along the way as well. I want to be able to do the same as I learn.

  • Pode

    Is there any way to change the z order of the div on the layer?

  • I'm confused as how I should be using the power of 2s. I've uploaded some 32x32 images which I'll be using with my tiled backgrounds but when I resize the tiled backgrounds to fill the layout how I would like, do I need to keep the resized background in powers of 2 as well?

    Also, if I'm using a single pixel and stretching it to fill a specific area, is there any difference between using a tiled background or a sprite for that?

    Thank you.