I've been playing around with the multiplayer plugin a bit lately, specifically working with using it AND the Synaptop plugin in the same game. For testing purposes, I wrote a game based off the platformer example, which I first networked using the Synaptop plugin, then added the Multiplayer plugin to sync a couple of the other objects (such as moving platforms). I managed to do this, and it works (objects sync etc), except for the following:
The LogText box just shows 0's instead of "Connected, logging in..." etc.
in Firebug the console gives me the message:
The connection to wss://multiplayer.scirra.com/ was interrupted while the page was loading.
this.sigws = new WebSocket(url_, SIGNALLING_WEBSOCKET_PROTOCOL);
when I exit the game.
and the firebug console gives me the message:
TypeError: this.library is undefined
this.library.unsubscribed(this, users_id, pclosed);
when a non-host user exits the game.
What confuses me most is if it didn't connect to wss://multiplayer.scirra.com, how did it sync the objects that it did?