Seamless layout transition:
- game have several layouts
- it is possible to define a condition where a certain layout will be loaded into memory and attached to some coordinates top, bottom, left, right of the current layout
- after full transition to the layout happens, the previous layout is unloaded
So it looks and feels like one huge map.
This feature also could be used for procedural level generation, where smaller rooms are designed and than get shuffled.
What do you think?