DrewMelton A separate 3D program with the ease of Construct 2 would be awesome for the kind of project that you're doing. I don't know how to do "isometric" in Construct 2 - so my game is a straight top-down view of the characters and environments.
Would you happen to have a demo of the game so I can take a look at it? I don't need the source file. I'm just referring to putting it up in a browser so I can see what it looks like.
On another note ... Zbrush makes me cringe. It's the only 3D program that given me a good a** kicking. I've used Maya, Mudbox, 3DS Max, Lightwave, Cinema 4D with no major problems - but Zbrush? Good Lord !!!
Zbrush is a bit quirky. I only use it for a bit of sculpting here and there. I use Modo for just about everything. It even does sculpting itself pretty well.
Anyway, my game is way under construction, so I don't want to release any demos until I get some more done. I'll show off a screenshot of what I have so far.
Keep in mind that the game is not ready to show off, so this will be one of the rare screenshots I actually post of it. When I get my main 3d characters done, I'll probably start an actual thread on it.
This is a rogue-like, so it focuses on randomness and replayability.
1. Please ignore the Golden Axe sprites. I will be replacing them with 3d models soon. I just needed a placeholder while I work on the code.
2. There will be changes. I have a new character creation system that I'm working on, so the stats in the upper left will be replaced.
3. I'm still making gameplay decisions, so remember that nothing is final yet.
4. The game will play like Civilization with its turn-based approach. That's why you see red and green icons here and there.
5. The levels are randomly generated and can be destroyed. Thanks to the updates to the pathfinding regeneration, I can now have the walls be destroyed.
6. The fog of war is currently disabled.
7. I'm hoping for a spring/summer release next year. So, lot's of work to be done! If I didn't work alone, it'd probably go faster but whatever.