Admob integration with crosswalk

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    I have built a game in phaser (html5) , and packed it using crosswalk because the webview kit on versions below kitkat are not able to run the app properly. So I used intel xdk and crosswalk to build my apk. It worked perfect for me. But this being my first android project I am not familiar with monetizing techniques. I tried admob integration using cordova plugin , but the ads dont show up. Needed help with that.

    heres my index.html

    <!DOCTYPE HTML>

    <html>

    <head>

    <meta charset="utf-8">

    <title>xyz</title>

    <script src="libs/phaser.min.js"></script>

    <meta name="mobile-web-app-capable" content="yes">

    <meta name="viewport" content="width=device-width">

    <script src="Boot.js"></script>

    <script src="MainMenu.js"></script>

    <script src="PlayGame.js"></script>

    <script src="PostGame.js"></script>

    <script src="HighScores.js"></script>

    <script src="Help.js"></script>

    <script src="about.js"></script>

    <script type="text/javascript" src="cordova.js"></script>

    <style type="text/css">

    body {

    width: 100%;

    height: 100%;

    margin: 0;

    padding: 0;

    overflow: hidden;

    background-color: gray;

    color: white;

    }

    div#fullpage {

    width: 100%;

    height: 100%;

    margin: 0;

    padding: 0;

    border: 0px solid red;

    text-align: center;

    vertical-align: middle;

    }

    button {

    font-size: 18px;

    }

    </style>

    </head>

    <body onload="onLoad()" onresize="onResize()">

    <script>

    function onLoad() {

    if(( /(ipad|iphone|ipod|android)/i.test(navigator.userAgent) )) {

    document.addEventListener('deviceready', initApp, false);

    } else {

    initApp();

    }

    }

    var ad_units = {

    android : {

    banner: 'ca-app-pub-6128098175931507/1770967078',

    interstitial: 'ca-app-pub-6128098175931507/3097766271'

    }

    };

    var admobid = ( /(android)/i.test(navigator.userAgent) ) ? ad_units.android : ad_units.android;

    function initApp() {

    if (! AdMob ) { alert( 'admob plugin not ready' ); return; }

    initAd();

    // display the banner at startup

    AdMob.createBanner( admobid.banner, function(){}, function(data){alert(JSON.stringify(data));} );

    }

    function initAd(){

    var defaultOptions = {

    bannerId: admobid.banner,

    interstitialAdId: admobid.interstitial,

    adSize: 'SMART_BANNER',

    // width: integer, // valid when set adSize 'CUSTOM'

    // height: integer, // valid when set adSize 'CUSTOM'

    position: AdMob.AD_POSITION.BOTTOM_CENTER,

    // x: integer, // valid when set position to 0 / POS_XY

    // y: integer, // valid when set position to 0 / POS_XY

    isTesting: false, // set to true, to receiving test ad for testing purpose

    autoShow: true // auto show interstitial ad when loaded, set to false if prepare/show

    };

    AdMob.setOptions( defaultOptions );

    }

    </script>

    <style>

    body {

    padding: 0;

    margin: 0;

    background-color: #FFFFFF;

    }

    </style>

    </head>

    <body>

    <div id="Game container"></div>

    <script type="text/javascript">

    window.onload = function()

    {

    var game = new Phaser.Game( 675, 1200, Phaser.Auto, "Game container");

    game.state.add('Boot', xyz.Boot);

    game.state.start('Boot'); // Boots the game using the mainmenu.js method() which also calls the preloader()

    }

    </script>

    </body>

    </html>

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    If you built your game with Phaser I recommend asking on this forum: http://www.html5gamedevs.com/

    The Scirra forums relate to Construct 2 only, so closing this thread.

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