Ashley's Forum Posts

  • The monthly subscription is an entirely new and more accessible plan for Construct 3, representing a much lower cost to get started. As with pretty much all subscription services, you get a discount for going with the annual option. I mean, we could have hiked the annual subscription price up a lot to make monthly 1/12th that value, but I don't think that would have been much more popular! 😉

    If you only use Construct for a couple of months, you save a lot of money. If you plan to use it long-term, you can pay for a year and save a lot in comparison to paying monthly. I don't see how this is a problem - how long do you plan on using Construct for?

  • It's not currently supported in the Text object. However you could use a SpriteFont and have a special character dedicated to an icon.

  • As described in the forum & community guidelines, please post bugs to the bug tracker following all the guidelines (we need all that information to be able to help). We also have a suggestions platform where users can vote on suggestions. In both cases these provide one place for us to deal with these, since things only mentioned in passing on the forum are easily lost. I'd also add we are a small company and we get far, far more suggestions than we could possibly implement, so I'm afraid I can't make any promises about suggestions. If it collects lots of votes on our suggestions platform and is quick to do, it's more likely we can address it.

  • Both binary and base64 uploads should work. Binary is actually more efficient so should be preferred.

    The original screenshot posts to a relative URL, so it won't work in preview mode (it will post to preview.construct.net/image-loader.php, which does not exist). After export it should work providing your PHP is correct.

    See also the details on preview mode and cross-domain use of AJAX in the manual.

  • Just to illustrate the point:

    You have 5 million downloads of C2

    Loads of these users just used the free edition - and yet some people propose to raise the free limits still higher.

    Also, piracy of C2 is rampant these days. The only reason this is not more worrying is we already moved on to C3.

  • I'd add that the subscription model was a major factor in us being able to scale up the company. Before that, Construct 2 was only ever developed by me, the sole developer of the product. I think people often forget that!

    Often people also suggest some kind of alternative business model that would severely reduce our income (or even completely ruin the company) in the same breath as saying we need to hire more people. Naturally customers will always press to get more for a lower price, but there's a balance to be struck between the needs of the customers and the needs of the business, and going too far in either direction is ultimately harmful to both sides. I think we've struck a reasonable balance so far.

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    It should still be working, but since it's an experimental feature, we have to renew the origin trial token that Google provide every ~6 weeks. Today we replaced it with a new one. If you have the old one cached it might remove the feature. You can clear the cache by deleting all saved Construct versions from the Storage Cleanup dialog, and reloading C3 (make sure you're online though).

  • AFAICT the original report dealt with an unsupported case (using "play from URL" to play from local files, that only worked by accident). I haven't yet seen any evidence of issues using the officially supported method of playing from audio files imported to the project. Also from looking at this thread we are still missing a reliable way to investigate the issue as I described in my earlier posts, which is why there won't have been any progress on this.

  • SVG Picture renders to a texture, which has a maximum size due to hardware limits and to avoid a huge performance cliff (since rasterizing huge SVGs is incredibly slow). This means if you scale it up far enough, you will start to see the resolution limit.

  • When you create a project, make sure you tick "Optimize for pixel art". If you've already created the project, apply the same settings as described in the manual.

  • I just ran verification again and there are still 131 problems: https://www.dropbox.com/s/25a5g4e4tq1zux6/uk-UA-2020-02-14.txt?dl=0

    These all look like mistakes added by Google Translate, which as I mentioned is an inappropriate tool to use and could well result in a nonsensical translation that fails review.

  • These are two slightly different cases:

    1) With Tiled Backgrounds and fractional rendering and linear sampling, the opposite edge of the image can wrap around to a transparent edge, creating a seam. Adding a line of transparency along the opaque edge of the image usually fixes this.

    2) With images rendered from spritesheets which are downscaled a lot, there can be bleed from the mipmap. This is an inherent problem with any tool that uses spritesheets and mipmaps: the smaller the mipmap, the more content tends to bleed in to other images. Think of the 2x2px mipmap, where essentially each entire quarter of the spritesheet has become a single color, representing a combination of all the images in that entire quarter of the spritesheet. That happens but to a lesser extent with higher mipmap levels. This is why Construct lets you choose high quality downscaling mode: it pads every image on the spritesheet to a power-of-two size, ensuring it can be resized much smaller before any mipmap bleed happens - but comes at the cost of increasing the memory usage, as all images have to be padded.

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  • It looks like a transparent area which is showing the different background colors through it.

  • Construct already automatically chunks tilemaps, collisions, and - if you enable 'Render cells' - rendering, to ensure maximum performance even across colossal layouts.

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    I'm afraid that, once again, without a project and reliable steps to follow to reproduce the problem, there is very little we can do. We can't debug videos. As soon as you can provide a project and reliable steps, we can usually fix it quickly.