I suspect that behaviors are sandboxed so they cannot access the object they are appended to when in the editor, but I'll ask in the hope that I am wrong. Is it possible for a behavior (editor instance.js) to access the parent object's IWorldInstance?
It's not supported because I'm not aware of any particular reason it's needed.
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Ashley - Thanks, I just wanted to make sure that I hadn't missed something obvious in the manual. If this were possible then a behavior could allow an object's saved-state to be loaded into it during edit time (move the object's position / set its size and rotation, load a tilemap's tile setup, etc). Not a major feature, but something that was being discussed elsewhere in the forum.