Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct Animate r502

3D light attenuation; 3D model improvements; bug fixes

16 September, 2026 ()

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Notes

In this release we have a new attenuation factor property for 3D lights. This allows reducing the amount of light attenuation from distance - such as setting it to 0% to prevent the light getting dimmer with distance at all. This can be useful for unmotivated lights, i.e. lighting applied for artistic reasons that doesn't correlate to a visible source. Note however that this does not prevent other causes of light attenuation, notably the light radius (which imposes a fade-out near the edge of the radius), and the angle of incidence (which often also changes with distance over a surface). Another 3D update in this release are updates for 3D model's new animation blending, removing the assumption there is always a single animation, and the ability to use Drawing Canvas as a texture source.

Other changes include the usual batch of bug fixes, and some other additions and tweaks. Happy testing!

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Launch r502

Changelog iconNew Additions

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3D light: attenuation factor property
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Project property 'Save LLM context file'
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3D model & 3D shape: support Drawing Canvas as a texture source

Changelog iconChanges

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3D model: animation blending; changes to ACEs and script APIs which previously assumed a single animation
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Improve precision of fog & depth stripe effects in WebGL renderer
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Windows WebView2: update WebView2 SDK to v1.0.4191.47

Changelog iconBug Fixes

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3D model: 'Set object mesh' texture applied incorrectly in some cases
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3D model: models not updating animations properly when offscreen
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Timelines: crash swapping track instances
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Hierarchies: crash undoing changes while previewing behaviours
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Hierarchies: undoing 'Modify hierarchy' producing unexpected results
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Crash editing mesh point Layout X/Y property (regression r488)

Changelog iconScripting updates

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3D model: rename scripting API method 'animationDuration' to 'getAnimationDuration'
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Timeline Controller: fix exception using 'play' method

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