lucid's Forum Posts

  • Should be fun to play with <img src="smileys/smiley1.gif" border="0" align="middle"> Don't know if it's just mine, but the cap example crashed when it was run (I just got a huge white window and couldnt see anything and when I tried to move it, it terminated)

    Also the exe example, the character was floating above the platform

    I should have said this, but you need to change the path in the cap example to point to the spriter file wherever you extracted it. that shouldn't crash though, that will be fixed in a future version. also, I uploaded the wrong sprtr file, that's why he was flowing. redownloading should fix it. if you don't want to download the whole rar. here is just the sprtr file:

    hero.sprtr

  • here's a link to the current alpha version of the editor and the construct classic plugin: http://www.scirra.com/forum/topic46472_post291038.html#291038

  • We can get you a refund guyon, PM me your email, and I'll forward it to Mike, who handles that side of things. The intention was definitely not to mislead, the plugin and the editor are moving into free open alpha, so this announcement wasn't meant to garner additional sales. Development of the Construct 2 plugin begins after the Construct Classic plugin is complete.

    I'm not ready to give a concrete release date for that yet, as it's evolving with the editor, and with user input, which will be beginning today.

  • Just wanted to clarify something, the plugin I was referring to was for construct classic.   I apologize if anyone thought I meant the c2 plugin, for which development has not yet begun.   I always just copy paste the post from the construct classic forum.

    The editor will be the same, so you can still use that, and cc is free, and has the same event structure, so you can still test out characters you animate, and save them for later use in a c2 game.   Keep a lookout for the link later today.

  • hi guys, small update before the official announcement. It doesn't look like I'll achieve feature complete beta status on time for dec 1. a few construct classic bugs and missing features slowed progress, such as platform behavior crashing on nonsprite objects, and a few others, and so I had to fix those before moving on with spriter.   

    however, the good news is that because i will miss the dec 1st deadline for achieving beta status, I will be opening alpha to everyone a week early, so within the next two days I'll be releasing the alpha version of both the editor, and the construct classic plugin as well, to the entire scirra community so you can actually load characters in game, and start reporting bugs and requesting features.

    I'll also announce the future plans of spriter, both the immediate future, such as the order you can expect the currently announced features to be implemented, and the complete to-do list for 1.0, and also the possible future feature set.

    see you soon with download links, and instructions. happy thanksgiving!

  • hi guys, small update before the official announcement. It doesn't look like I'll achieve feature complete beta status on time for dec 1. a few construct classic bugs and missing features slowed progress, such as platform behavior crashing on nonsprite objects, and a few others, and so I had to fix those before moving on with spriter.   

    however, the good news is that because i will miss the dec 1st deadline for achieving beta status, I will be opening alpha to everyone a week early, so within the next two days I'll be releasing the alpha version of both the editor, and the plugin as well, to the entire scirra community so you can actually load characters in game, and start reporting bugs and requesting features.

    I'll also announce the future plans of spriter, both the immediate future, such as the order you can expect the currently announced features to be implemented, and the complete to-do list for 1.0, and also the possible future feature set.

    see you soon with download links, and instructions. happy thanksgiving!

  • firefox 8.0

    and on the basic arcade page:

    scirra.com/arcade

    all the links except for the space shooter one and intergalactic matter

    basically everything under 'examples'

    just tried it again to make sure it wasn't a fluke

    still happens for me

  • it's definitely not abandoned. don't have an exact date, but version r2 should be releasing soon

  • when I go to the scirra arcade, clicking on the game name takes me to the game, but clicking on the "play this game" link seems to be a link to the arcade, so it just refreshes the page

  • thanks everyone. another update soon

    Good work Lucid! Can you animate the pivot points? Have you any plan to implement the 2d character creation engine with bones and skinning?

    this is unofficial, since I have no timeline as of yet, and whether this would befast enough in js/html5 would require testing to be sure it'd work in c2, but it's definitely something I want(/plan(unofficially)) to add to the editor.

  • Physics behavior should be fine with platform if you set the physics behavior to immovable. Also physics behavior has a problem with uncentered hotspots, so that could be part of the issue

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    my original guess was wrong it seems, there are portals that also buy games:

    forums.indiegamer.com/showthread.php

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    if anything I would be aiming at selling the game to consumers, not companies. look for game portals to sell your game, like the chrome store, or your own paypal based site, or ways to support microtransactions in your game. My guess is, unless you figure out how to make the world's most amazing game ever, there's no reason a company would buy a game, as opposed to hire someone to make them.

  • if they are off screen they won't be rendered anyway. so the invisibility won't help, you're better off finding a way to destroy them when they are too far away to matter, and recreate them when they are close again