lionz's Recent Forum Activity

  • Share on dropbox or google drive!

  • Unlocking levels is a simple global variable, can be a bool, true/false etc. When tutorial is complete, set level 1 locked to false. When level 1 is complete, set level 2 locked to false etc. To save this information you can use system Save feature which will Save the state of the game at that point, essentially saving what is unlocked. If you're saving scores and things you can look into the local storage style save system.

  • Obviously I don't know exactly how your game works but you can do something similar to :

    Global variable for Score (which you probably already have)

    Global variable for DropCount, which starts at 0.

    As you add 1 to Score, add 1 to DropCount.

    When DropCount hits 10, drop an item, set DropCount to 0.

    Depending on how your game works, the drop event could be a pick of the nearest enemy, or one that was just destroyed etc.

  • In its original exported folder, you place it in Construct 2\exporters\html5\plugins and then add it as an object in your project.

    Go to the layout and insert object, then add rex's datetime or timeaway, whichever it is.

    Then on the event sheet, if you make new events the rex plugin options are available.

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  • I guess C3 is still in a feeling out phase? C2 is solid so I will be sticking with it for the foreseeable future.

  • It's just one of those things that can be manipulated. You can use rex's to relate to device time whereby you compare the time it was when the game was last saved and the time it is now and judge how much time has passed and award the stuff. It doesn't solve your problem about adjusting local system time but I don't recall anyone providing a way of doing this, usually it's just a local storage method. I don't think it's possible to read from a server using that plugin either but it might be possible to read from a server through some other method.

  • Why can't you just randomly allocate values within C2? Anyway, I think you can import array string data with json.

  • This reads more like an advert for the game. If it's mostly done then it sounds like not much help is required, with the added completed features list too. I would offer to help but where? Sounds like the game is pretty much locked down. If you need some testing/QA then I can assist.

  • I've been away for a while. Are people using C2 or is moving over to C3 the new thing? I like C2. <3 Hopefully there are plans to support it for some time!

  • I wouldn't say it was close, I'd say it was correct. Not sure why it's not working, pick nearest but not self? Works fine for me.

  • 'Some problems', what are the problems? Seems like you know what you're doing here. How is the ship moving, is it by touch or keyboard? Normally it is just left pressed play left animation, right pressed play right animation, else play idle animation.

  • As seen in the first response, yes you use families, this avoids the need to duplicate events for each enemy type, that's what families are for!

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lionz

Member since 5 Aug, 2013

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