lionz's Recent Forum Activity

  • Could be caused by a few things: check your every tick events, you could be creating more settlers than you think, you could be using unnecessarily large images, you could be rebuilding pathfinding maps and obstacles too much. I have 100 units moving together to locations and framerate is fine.

  • I think he means in the editor? You can always use +/- on the keyboard

  • So you are saying the image is not at the same angle as the object? You probably need to rotate the image itself inside the image editor. Double click on the object and hit one of the rotate 90 degree options, maybe that fixes it?

  • I found it so difficult, from the way it's designed with the auto-fire and you just move left to right. Killing the first load of enemies before they go off screen was kinda frustrating as you don't control the fire rate. Also what's the cursor for in game? Maybe that becomes evident when you get past the first load of enemies, which I couldn't do

  • Increase size of the fruit as Y value goes down(up the screen), seems easy enough. Then when it hits a certain Y value, stop changing the size. Because you've used a bullet, you could set the Y starting location as a variable when it spawns, then as the Y value reduces every tick, increase the width/height by 1 every tick, or slower than this if you want. Then when the fruit is at a certain Y value, say the middle of the screen, stop increasing its size by toggling a boolean to lock it out.

  • I just did a test level and it was fine for me. I guess only two of your sprites have line of sight or are in range.

  • If there was ever a time for a Patrick Stewart facepalm gif...

  • You just need to add a for each red sprite in the first event and a for each blue sprite in the second event.

  • Hiya, which glitch are you referring to? Seems to be working ok unless you want it to force a crouch as you approach. Or do you mean the fact that you can't crouch normally? Not sure if this is game design.

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  • You can set the layer on the object's properties or set the layer number when you create it. If you're trying to do something else we're going to need more info than this.

  • I like the game

  • I didn't know it was going to be browser based and with a monthly subscription . Then it's not for me. I'm moving on to other tools. I have previously tried few browser based tools and they are all slow, buggy and forgotten.

    I only got C2 because I thought there would be multiple exporters to various platforms that I could buy. I'm most likely still going to prototype with C2.

    Good luck with C3.

    Did you see in the announcements that you can use it offline and that they are going for quick one-click export for mobile (better than C2)?

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lionz

Member since 5 Aug, 2013

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