We have a team of 8 working on a metroidvania game. Specifically I'm looking for another member who knows Construct 2 besides me as the art and music side are well handled. If you're interested email me at email@example.com.
The game is mostly done but we still need to finish the map, a couple mechanics and create a few more enemies.
Synopsis: A quick platformer in the style of Mega Man with metroidvania elements. You play as a skeleton boy named Skully exploring, defeating enemies and gathering upgrades along the way to the final boss.
Game design document:
https://docs.google.com/document/d/1Eke ... sp=sharing
Here is the current feature list of the game engine:
Title screen and menu
Basic platformer controls
Collecting items and upgrades
Minimap system (on HUD and on subscreen)
Room transitions, alignments and dynamic object loading
Save points and save data management
Player upgrades: Hi-jump, Lava suit, Charge Shot
We would be making the game without pay for now. If we feel like it could become something of commercial quality we can start thinking about release and profit sharing.
Facebook: https://www.facebook.com/Skullys-Advent ... ?ref=br_rs