See comments in this post:
construct.net/en/forum/construct-2/how-do-i-18/savecsv-file-server-137535
Sprite Set animation frame
then Sprite Load Image from URL
You can load images into a sprite in runtime, but you will need to create this sprite and add a bunch of empty frames into it in the editor.
Then in runtime you load a new image into every animation frame, set animation speed and you get yourself an animation.
No it doesn't
Why don't you just try it?
(b=0) will invert the value of b. If (b=0), the result will be 1, if (b=1), the result will be 0.
WackyToaster's method also works, but mine is four characters shorter :)
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Yes, you can definitely do this with Local Storage, there are plenty of examples and tutorials.
However, if you are talking about In-app purchases and real money, then you should have a system allowing to restore purchases from some online storage. Otherwise people who spent $50 and then accidentally cleared storage on their device will be very upset.
You can set the array size to 0.
Or fill it with ""
You are running two AJAX requests in parallel, maybe when one request is completed, it triggers "Wait for previous action" in both functions.. Try combining these two functions into one, I think it should fix the problem.
How do you fill this array? Do you load data with AJAX? If you are not using AJAX requests correctly, a slightly longer loading time (which may happen in debug mode) may cause this issue.
Can you post a screenshot of your events?
Also try clicking on layer and select/deselect "Parallax in editor"
Check the memory usage in Debug Mode.
If you change resolution from 400x400 to 100x100, these sprites will use almost 16x times less memory! It may make a big difference on mobile. Also, try different settings for "Max Spritesheet size" in project settings.
Try Scale Outer mode and stretch your blue background about 200px on each side.
construct.net/en/tutorials/supporting-multiple-screen-sizes-77
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Member since 26 May, 2016