BadMario's Recent Forum Activity

  • Try disabling workers in settings

    I've had an issue of game not running on a Samsung Galaxy with workers enabled, ran fine with workers disabled

  • I had a similar thing happen yesterday and earlier today.

    First of all after updating to the latest NWjs the desktop version does not work at all for me, . Trying to load a file, I get a white rectangle on top of the interface and just sits there.

    Then browser version started getting stuck at loading 99% or sometimes 80%

    Tried many files/projects, same thing so it is not the projects, besides everything worked perfectly fine until this NWjs update

    I solved the issue with browser version by clearing everything from chrome cache, desktop version does not work currently.

    All my projects are Construct 2, but I use exporters from Construct 3 and I use absolutely no plugins/addons. Only what's already in there.

  • You can make your own keyboard in less than 30 minutes, just need a sprite with each character as a frame in that sprite and some events. Use sprite font to display text on screen.

    Then you don't have to depend on other nonsense which may change with every update. Your keyboard is part of your game and you can control what it does and how it behaves

  • Create your own keyboard in the game and no need to worry about any of this

  • Every time I upload a new version I delete all files and then upload new ones.

    Because newer version may have differently organized sprite sheets, I guess, while naming remains the same, you may get cached files shown instead of new ones and they don't fit the newly exported version.

    Basically you have something like shared sheet 0 in your export, but now it contains different images, so it looks like nonsense.

    This happens even when not dealing with cached files. I guess game code may point to images on that sprite sheet and if you only upload new script files ( after a minor change ), or try to rewrite files, they still may come out wrong.

    Therefore nuke everything, then upload a new version.

    Not much you can do for people who already have the game and get served rong cached files ( other than tell them to empty their cache )

  • Bear in mind as Ashley has mentioned, there are no guarantees that standalone desktop apps will continue to work in perpetuity. This might of been more true a decade ago but software is a lot more sophisticated now and Windows/Graphics driver updates can easily break the functionality of software

    It's still true. Even if updates break something, you roll them back or keep one PC with older versions of windows and drivers just in case. Besides nobody serious about their work just updates windows or drivers on their main workstation before making sure it won't break things.

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  • Have 3 arrays instead

    One with DF, another with MF and third with attackers,

    Then another array with the final team

    Keepers should always be the first ( 0 ) in the array

    So when you choose for example a 4-3-3 formation fill the next 4 spots in this final team array with values from DF array, next 3 spots with 3 values from MF array and final 3 spots with 3 guys from AT array.

  • There is one important difference here.

    With non subscription software you actually can use it forever regardless of what windows updates do.

    For example I still have a laptop with Softimage running windows 7 on it and as long as that laptop works it will continue to work even though Autodesk killed it off in 2015.

    With their current model I believe you'd be out of luck. You want to use Maya or 3ds max? you have to keep paying forever if you want to use it

    I guess that would be the difference between Construct 2 and 3.

  • Since soccer jersey numbers usually go from GK 1, defenders 2,3,4 and so on, wouldn't just sorting that do the trick anyway?

    I mean, since GK is #1 he will always be on top and defenders are usually wearing 2,3,4, so would be next in line

  • If you can really draw graphics like those then there will be no problems as far as developing a nice looking game with parallax scrolling and all that, but you will definitely run into a wall when trying to do realistic water effects, simulations and similar stuff. Probably no way around it, but maybe sort of climb half way up the wall with some tricks

  • You can try setting the volume to -100 for tag"your tag here"

    as for re-triggering music, add another variable soundon and set it to 0 or 1 depending on whether it is quiet (-100db) then add that as a condition. It will then not start playing if the variable is set to 0 even when moving between layouts

  • It depends on what your game actually is. It is obviously better to use smaller sprites and repeat them, but sometimes this is just not possible, for example if you have a baseball game and you need to see most of the stadium. You basically have no choice but to have one big stadium background, and then layer smaller sprites on top of that.

    I try to keep these down to 1920 x 1080 and it works fine.

    If you need larger backgrounds you may want to try a single 1920 x 1080, then place 2 instances in your layout, next to each other, and flip one horizontally making sure there is no seam where they meet ( this works well with nature scenery, but may not work with other stuff ). This would give you a background of 3840 x 1080 while still using a single 1920 x 1080 image

    Then you can add other sprites on top of that to give it some variation.

    But, like I said it all depends on what the game is. There may be a better way, there may be no way around it.

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BadMario

Member since 3 Sep, 2015

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