BadMario's Recent Forum Activity

  • Thanks, I will check it out. I will need it soon. I kind of stopped and concentrated on other stuff ( always seems like working on at least 4-5 games at the same time ).

    I think with construct it's a matter of wrapping one's head around its way of working. 90% of the time it is easy, but the other 10% seems like it would be easier if you could just script it the old fashioned way ( which may not be true, but it appears that way to me ).

  • Use catapult / physics example that comes with Construct 2 ( File, new project then open that instead of a blank project )

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  • Am I missing something here? After importing sounds I get both .ogg and m4a files in my media folder and I have no problems hearing sounds on my Galaxy s7 edge. Works in both, Chrome and Samsung's default internet browser.

  • they don't work

  • There is no legit reason to block links. The whole point of these games and internet in general is to link things. When a sponsor pays you $5000+ for exclusive rights to a game they are really paying for those More games links. That is what brings traffic to their sites and makes the investment worthwhile. Without those links the entire casual / browser gaming industry never would have happened. Scirra, Game maker and so on , the whole industry would not exist today without those links.

  • On Scirra arcade links are blocked no matter what you do, so I know they will not work there. As for sites taking game from Scirra Arcade I guess they are simply linking to your game hosted on Scirra arcade and since it's still on Scirra arcade server, links are blocked.

    It is absurd that they would do this, and they don't seem to want to explain why they block links.

  • Scirra doesn't block links on other sites, only on their arcade. The reason you have to use a button is because then it counts as user initiated action, using browser object to automatically open links when clicking other objects/sprites within games is done to prevent games automatically opening new tabs. In other words it seems like clicking on objects other than buttons is like onLayoutStart opening a link, doesn't count as user initiated.

    If other sites iFramed your game from scirra arcade and Scirra arcade blocks links, then maybe they would be blocked on all those sites. Not sure about that one.

    Exporting from Construct 2/3 to scirra arcade may do something to links, again, not sure.

    But yeah, I am not uploading any more games to Scirra arcade because of links being blocked. I don't see the point.

  • As somebody posted a while ago, browsers will sometimes prevent opening new tabs or windows if you use on object tap or click. Use button object, place it above your link objects, set its opacity to 0, then it will work ( unless a site specifically prevents it from opening links from iFrame or something like that ). Scirra arcade blocks links, seems absurd that they would do that, but they do for some reason.

    As for the other issue ( scirra ad appearing ), I don't know

  • [quote:1e9xqkjv]Construct 3 is still in beta version. Are there not better ways to make money from your games than ads?

    Construct 2 is not beta and none of those things really seem to be working right now. So if that isn't going to be fixed then at least hurry up and implement it in Construct 3.

    I would have bought Construct 3 subscription right away if it had either working ads or IAP. I am hoping it happens soon. Unfortunately casual gaming market is used to free games and the only way to make money is ads or IAP. Sure, one could sell licenses to portals too, but shouldn't a developer be able to choose which way to go?

    Well, anyway, if ads work and mobile exporter works You have my $100

  • Absolutely, Ads and IAP ( or at least one of those ) must work and work reliably, otherwise there is not much point to this ( some, but not much ).

    I really don't care about subscription vs. one time payment or how much it costs as long as it works. Construct 2/3 are pretty good at what they do, but just as Scirra wants to make money from their hard work, so do we game developers, would be nice to get paid for our hard work.

  • Array is where you set your numbers, here 0-4, but you can go to as many as you like, then the sub-event goes randomly through that array and populates Array2. After each pick, selected number is removed from the first array, so there are no repeats.

    Array is set to 5,1,1 to start with ( You can use push to add more numbers later )

    Array2 is set to 0,1,1

  • Maybe I am missing something obvious here, but although I can do it by using multiple arrays, wondering if there is a solution that would let me use a single multidimensional array for this: In flash it is very easy, in construct I can apparently only sort X, Y and Z, In flash I can sort it any way I want, by specific column in Y for example.

    Anyway this is what it would look like in Flash using multidimensional arrays:

    Create array like this for each team : Array.push({name:teamA, rank:6, score:0, power:6, win:0, dr:0, lose:0, pt:0, gfor:0, gagainst:0, gd:0, posic:0});

    In Flash I can sort based on any of those, name, rank, power, score, goals, etc.....

    Then with code below do what I need to do. Sort by total points, and if points are equal between teams, sort those by goal differential, so teams with better goal differential come on top. With a single array in Construct 2 simple enough to sort team standings by total points, but not by goal differential because it will not sort points and goal differential values independently ( both stored in Y columns )

    for (i = 0; i < 8; i++)

    {

    Array.posic = 0;

    for (j = 0; j < 8; j++)

    {

    if (Array.pt < Array[j].pt and i != j)

    {

    Array.posic -= 1;

    }

    if (Array.pt == Array[j].pt and i != j)

    {

    if (Array.gfor - Array.gagainst < Array[j].gfor - Array[j].gagainst and i != j)

    {

    Array.posic -= 1;

    }

    }

    }

    }

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BadMario

Member since 3 Sep, 2015

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