Kashin Ginn's Recent Forum Activity

  • citron2010

    Hey, I’m not fully sure why you’re using a Tiled Background for this.

    I’m assuming you’re trying to place multiple sprites side by side to create some kind of board, and maybe you’re worried that having too many sprite instances on screen may affect performance, especially if the original sprite is a larger size.

    Another option could be using the Drawing Canvas object... you will need to paste the updated sprites (after you created and resized them) onto it , then destroy and clean up the sprite instances from memory. There might be a slight delay during this process, but it reduces image memory usage since the sprites are already resized before being pasted and destroyed

  • You can do this...

    It creates a new animation called "load" and based on the variable it will load on the first frame else on a new frame without replacing the original frame.

  • If you choose to ignore AI, you’ll miss out on its benefits and see your work purely as art. Unfortunately, sooner or later, AI will inevitably replace much of this effort.

    We either adapt, or we choose to avoid it and let other game-making platforms take the lead. Construct 3 will be left behind if we cling to doing everything the traditional way.

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  • Having a tool to help you... why not? Game making will be easier, faster, cleaner and much more optimised.

  • Hello and welcome! :D

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  • DiegoM

    Thanks, it has already been filed from my side.

  • This looks like a bug. I was able to make it much more visible by increasing the time scale and updating the speed of the movement.

    Bug reported here

    Hodge Podge

    But I also added another example which uses the hierarchy and sine behavior in the project. It's up to you if you want to use it or wait for DiegoM to fix the issue.

  • Nice graphics! I found a small bug though; if you shoot the first enemy before he turns, the game gets stuck.

  • Could you be a bit more specific? Upload an example.

  • This item was deleted

    There's no way to verify the issue, unless you upload your example

  • Hey,

    A while ago I updated the “Rex Layer” addon (Created by Rex) to SDK v2 — it should fit exactly what you’re trying to do, unless someone has a better option.

    You can use the Tween behavior (size) on the Rex Layer object to create smooth, eased zoom in / zoom out effects, just like a camera zoom during a scene via 1 action.

    This will only affect the layer where the Rex Layer object is placed.

    If you need to zoom multiple layers at once, you can either place a Rex Layer object on each layer, or use the built-in “Set layer scale” action to scale multiple layers together or simply use lerp(LayoutScale, targetScale, dt) for layout scale

    Btw, "Rex Layer" addon can be found here Rex Layer

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Kashin Ginn

Member since 27 Apr, 2024

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