Kashin Ginn's Recent Forum Activity

  • citron2010

    Also, keep in mind that enabling "Force own texture" can slightly reduce performance on mid-range devices but this method does NOT require it.

    It does work? "Force own texture" should be OFF

    Preview:

    Events

  • Wait.., you can do this easily by using a pre-made rounded corner mask. You only need a single mask object, along with the sprites that you want to have its corner rounded.

    Steps:

    1) After creating each sprite, spawn the mask below it (1 z-index below it)

    2) Pin the mask to the sprite

    3) Set the mask's blend mode to "Destination Out"

    3) Set the sprite's blend mode to "Destination Over"

    Also, keep in mind that enabling "Force own texture" can slightly reduce performance on mid-range devices but this method does NOT require it.

  • In layout "Tutorial", the sprites "Coworker B2" and "PaperworkB" have their Initial Visibility unchecked. They are spawning correctly, but remain invisible. Enable their visibility in the "Tutorial" layout.

    Alternatively, you can use the sprite event:

    "On created" → "Set visibility" to Visible.

  • Can you also test on a simple project exported with cordova? This reminds me of the webview issue for mobile devices

  • Hey everyone!

    I’m Kashin Ginn. A bit late for the intro, hehe. I’ve got over 8 years of experience in Construct 2 and around 2 years in Construct 3.

    I mainly make 2D mobile games for a company, and in my free time I’m working on a big project of my own. I’m also into addons and love creating and testing new ideas. I really enjoy helping others here too.. I learn a lot by sharing knowledge with fellow developers.

    This is my 100th post in the forum, earning me my next trophy :P

    Happy to be here!

  • Manual

    Set key - Update the value for a key which already exists. If the key does not exist, this has no effect. (Unlike Add key, the key will not be created.)

    Use "Add key"

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  • You can call a C3 event sheet function via scripting like this...

  • You didn't set the angle of the "Meat" after setting its angle of motion which might be why it is not moving to the playerBase object but rather to the wall

    => Meat : set angle to "Self.Bullet.AngleOfMotion"

  • I'm also leaving my Local Storage example from youtube here.

  • Impressive, though a few parts didn't fall

  • It's working from my side...

  • CreateaGame18

    Even if you use the correct conditions as WackyToaster mentioned, you still need to set the opacity of PlantMenu back to 100% (or remove the action that sets it to 0), because the object is already invisible from the start.

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Kashin Ginn

Member since 27 Apr, 2024

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