Kashin Ginn's Recent Forum Activity

  • J.Lucas

    Hey, can you screenshot your events again?

  • Most of your events can be optimized...

    Anyway, from the manual

    Start timer

    Set a new timer, or if the timer exists, re-start it with new options

    So what's the point of using regular if you are starting the timer again after :

    On Timer "blink"

    Solution :

    Switch the timer "blink" to "Once" instead of "Regular" everywhere.

    Also, the issue might be coming from line 281 where you are restarting the timer every random(0.3, 0.8) seconds, while the timer duration itself is around 1–2 seconds. So the timer never reaches its trigger condition.

    Remove the action -> Start timer "blink", at that line

  • A "For Each" loop will not work properly below a compare condition... unless the compare condition for the distance is replaced with "Pick by comparison" in the system condition.

  • How about.. you upload an example so the devs can check.

    Create a rapid proto

  • Tom

  • I've been using that for the past 7-8 years in C2 and yeah it works in C3

  • citron2010

    Also, keep in mind that enabling "Force own texture" can slightly reduce performance on mid-range devices but this method does NOT require it.

    It does work? "Force own texture" should be OFF

    Preview:

    Events

  • Wait.., you can do this easily by using a pre-made rounded corner mask. You only need a single mask object, along with the sprites that you want to have its corner rounded.

    Steps:

    1) After creating each sprite, spawn the mask below it (1 z-index below it)

    2) Pin the mask to the sprite

    3) Set the mask's blend mode to "Destination Out"

    3) Set the sprite's blend mode to "Destination Over"

    Also, keep in mind that enabling "Force own texture" can slightly reduce performance on mid-range devices but this method does NOT require it.

  • In layout "Tutorial", the sprites "Coworker B2" and "PaperworkB" have their Initial Visibility unchecked. They are spawning correctly, but remain invisible. Enable their visibility in the "Tutorial" layout.

    Alternatively, you can use the sprite event:

    "On created" → "Set visibility" to Visible.

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  • Can you also test on a simple project exported with cordova? This reminds me of the webview issue for mobile devices

  • Hey everyone!

    I’m Kashin Ginn. A bit late for the intro, hehe. I’ve got over 8 years of experience in Construct 2 and around 2 years in Construct 3.

    I mainly make 2D mobile games for a company, and in my free time I’m working on a big project of my own. I’m also into addons and love creating and testing new ideas. I really enjoy helping others here too.. I learn a lot by sharing knowledge with fellow developers.

    This is my 100th post in the forum, earning me my next trophy :P

    Happy to be here!

  • Manual

    Set key - Update the value for a key which already exists. If the key does not exist, this has no effect. (Unlike Add key, the key will not be created.)

    Use "Add key"

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Kashin Ginn

Member since 27 Apr, 2024

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