Kashin Ginn's Forum Posts

  • Ashley What in the actual particle sorcery is this?!

    This will work just fine for my game...

    Thanks!

    I'll let you reply phlp... Since I didn't test nor do I need to use those currently

  • Liberador

    Exactly... a selectable option in the particle properties for devs to choose from

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  • I wonder why the shot particles cannot follow its parent. This is helpful if it was added to the plugin instead of having to use sprites and write formulas for each one of them.

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  • Yes, it happens like 5% of the time from my side.

    Browser : Chrome

  • The project file has some tween issues compared to your version on Arcade which runs fine.

    Anyway, awesome work! Much appreciated.

  • dop2000

    Thanks, this might take some minutes to do but will definitely do what I want.

  • Yes, but the issue is, way back...I added a tween behavior to my sprite and there're lots of actions calling the tween(size, opacity etc).

    Now, I decided to use a family, since I want other objects to use the tween behavior and it makes it simpler as a group.

    Well... you cannot even do that, since the family won't add any tween behavior anymore, and deleting the tween behavior will remove all the actions. That's actually inconvenient... most devs don't pre-plan whether to use tween in an object or in a family.

  • Is it normal if an object already has a tween behavior and we add it to a family then try to add tween again to the family... it won't? Shouldn't C3 add the tween and automatically renamed it to maybe "tween1"?

    Weird..., yet if I add the tween behavior to an already created family, I can still add another object which already has the behavior tween named as "tween1"; so now the object has "tween" and "tween1" behaviors.

    Has anyone noticed this?

  • Hello, detailed info

    1) Click on the setting(gear) button, then close it. Repeat the steps, 4-5 times or even more. (This is from dev side)

    2) By multi touch, I mean.. use 2-3 fingers to rapidly tap on the pieces below. As if you are playing a piano. The pieces end up with the wrong size + part of the pieces overlaps each other. (Most players won't try to break the game that way, but I will •_•, hehe)

    3) By restart, I mean. Close the game, and launch it again on your phone. While your logo is still playing.. keep tapping (multiple times) exactly where the buttons will appear in a few sec.. e.g in middle on the screen. After your logo ends, the gameplay will be launched even if my credit is 0)

    About the crash, it might have happened, bcz your leaderboard was taking time to open, so I might have clicked the other leaderboards few times, then "home" during that delay.

    I was free today, hence the time to test your game. Not sure I'll be that free soon.

  • When using tokenAt() to compare.. you need to use int() or str() in some cases, else you might be comparing a string to a number and this will not work.

  • Hello, cool game!

    Minor issues:

    1) Every time you click on the setting button, it keeps shrinking

    2) Multi touch on the pieces below in-game will break their size

    3) I'm out of credits, yet if I restart your game and rapidly click on the buttons, it will actually load the gameplay

    4) What if i have a bad connection? Are there no way to get credits except via ads?

    5) I got a crash on the leaderboard page, I dont know how

  • Ashley

  • So I've been creating small test projects with timelines. I have an object A with some sprites as its children.. and I created multiple timelines with those, namely timeline X and timeline Y on a test project.

    Note that there's only 1 instance of object A in the test project.

    But when I'm satisfied with the animation and try to copy those test timelines on my current project... it creates 2 instance of the object A and each one of them has their own children.

    If I play timeline X, only 1 object A will play and the other will play for timeline Y only.

    But I wanted them to be like my test project... meaning only 1 instance of object A and its children playing for timeline X then Y.

    Now, I have to manually swap instances on the timeline Y, so that it picks only the instance from the timeline X while I delete the redundant ones (the duplicate object A and its children).

    But... is this normal? Or am I copying and pasting it wrong?

  • Ashley

    Okay, I understand now. So it's more about how C3 handles the creation/loading of the objects.

    I'll stick to this like before... "The easiest solution is to place the object on the layout, and destroy it on startup"

    Thanks.

  • Ashley

    Hello, my issue is the render time before we can paste on the drawingCanvas object. I have noticed that when the object is on a grave layout and will be created on a new layout via code... it takes few m/s before I can paste it on the drawingCanvas. This is worst on low/mid end devices (Tested on J7, A30 and few others).

    1st solution is to add it to the layout itself but having too many objects will increase the image memory on low end devices. Right now I have approx 15 tiles. Later I might have 30 or even 50, so this solution is not the best.

    2nd solution is to use wait 0.1s if there's none of the sprite/tile on the screen. Or use "wait for previous actions" when creating and pasting... but this doesn't work all the time.

    Anyways... on C2, the canvas plugin was updated by R0J0hound and currently this is fast and works on low end devices without any issue.

    On C3, even though it is not the same plugin... it still is a step down for me, since the waiting time is so much visible on some devices; and players will see unintended items while the wait is in process (yeah even by m/s). The issue below happens when the sprite/tile is in grave layout and this works and sometimes doesn't, because it need to wait for it to render completely. It will work if I use 0.1s but I don't want to.

    I know that Construct 3 can do better. So please check it out.