Kashin Ginn's Forum Posts

  • I managed to port the addons to SDK V2

    If anyone needs them... you can find them below

    Easy Shake (SDK v2)

    https://www.construct.net/en/make-games/addons/1495/easy-shake

    Rex Layer (SDK v2)

    https://www.construct.net/en/make-games/addons/1497/rex-layer

  • Hello, since SDK v2 is mandatory for newer release versions of C3... I want to keep my current game updated as well, except 2 addons I'm using are using SDK v1.

    Does anyone know if we have similar addons that I can use to replace them... or someone that can easily port them to SDK v2, please. (I tried but failed)

    lg_shake (SDK v1) for shaking objects with a reducing magnitude.. (this works really good when the object is pinned as well) I really need this shake effect in SDK v2

    https://github.com/erenertugrul/construct-plugins/raw/master/ported_plugins/behaviors/lg_shake/c3/dist/lg_shake.c3addon

    and

    rex_layer (SDK v1) for manipulating the layer's property like opacity etc via tweens (rex is inactive I think... )

    https://drive.google.com/file/d/1SmrC73ouYtMXCOQsp3k7Zr8nqN5gS7-d/view?pli=1

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  • Everything will work if you reset all the booleans and disabled all the behaviors in the function SetActivePower(). You need to set the actions before picking the HUDs though.

    Anyway, this is not the proper way of doing something that simple. You somehow messed up the order of the events... that's why when your behavior got enabled, another action disabled it instantly. (E.g when switching from Athlete to Invisible line 18 triggers which enables the Platform behavior but line 26 will also run which disables the behavior right away since the bool "Athlete" was not yet reset to false)

  • I tested it from my side and the reason the text is not appearing is because it actually went in the next line which is out of your text box.

    Increase the height and you will see it.

    Setting the line height to -ve may also do the trick.

  • Ashley What in the actual particle sorcery is this?!

    This will work just fine for my game...

    Thanks!

    I'll let you reply phlp... Since I didn't test nor do I need to use those currently

  • Liberador

    Exactly... a selectable option in the particle properties for devs to choose from

  • I wonder why the shot particles cannot follow its parent. This is helpful if it was added to the plugin instead of having to use sprites and write formulas for each one of them.

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  • Yes, it happens like 5% of the time from my side.

    Browser : Chrome

  • The project file has some tween issues compared to your version on Arcade which runs fine.

    Anyway, awesome work! Much appreciated.

  • dop2000

    Thanks, this might take some minutes to do but will definitely do what I want.

  • Yes, but the issue is, way back...I added a tween behavior to my sprite and there're lots of actions calling the tween(size, opacity etc).

    Now, I decided to use a family, since I want other objects to use the tween behavior and it makes it simpler as a group.

    Well... you cannot even do that, since the family won't add any tween behavior anymore, and deleting the tween behavior will remove all the actions. That's actually inconvenient... most devs don't pre-plan whether to use tween in an object or in a family.

  • Is it normal if an object already has a tween behavior and we add it to a family then try to add tween again to the family... it won't? Shouldn't C3 add the tween and automatically renamed it to maybe "tween1"?

    Weird..., yet if I add the tween behavior to an already created family, I can still add another object which already has the behavior tween named as "tween1"; so now the object has "tween" and "tween1" behaviors.

    Has anyone noticed this?

  • Hello, detailed info

    1) Click on the setting(gear) button, then close it. Repeat the steps, 4-5 times or even more. (This is from dev side)

    2) By multi touch, I mean.. use 2-3 fingers to rapidly tap on the pieces below. As if you are playing a piano. The pieces end up with the wrong size + part of the pieces overlaps each other. (Most players won't try to break the game that way, but I will •_•, hehe)

    3) By restart, I mean. Close the game, and launch it again on your phone. While your logo is still playing.. keep tapping (multiple times) exactly where the buttons will appear in a few sec.. e.g in middle on the screen. After your logo ends, the gameplay will be launched even if my credit is 0)

    About the crash, it might have happened, bcz your leaderboard was taking time to open, so I might have clicked the other leaderboards few times, then "home" during that delay.

    I was free today, hence the time to test your game. Not sure I'll be that free soon.

  • When using tokenAt() to compare.. you need to use int() or str() in some cases, else you might be comparing a string to a number and this will not work.