Kashin Ginn's Recent Forum Activity

  • Hello, since SDK v2 is mandatory for newer release versions of C3... I want to keep my current game updated as well, except 2 addons I'm using are using SDK v1.

    Does anyone know if we have similar addons that I can use to replace them... or someone that can easily port them to SDK v2, please. (I tried but failed)

    lg_shake (SDK v1) for shaking objects with a reducing magnitude.. (this works really good when the object is pinned as well) I really need this shake effect in SDK v2

    https://github.com/erenertugrul/construct-plugins/raw/master/ported_plugins/behaviors/lg_shake/c3/dist/lg_shake.c3addon

    and

    rex_layer (SDK v1) for manipulating the layer's property like opacity etc via tweens (rex is inactive I think... )

    https://drive.google.com/file/d/1SmrC73ouYtMXCOQsp3k7Zr8nqN5gS7-d/view?pli=1

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  • Everything will work if you reset all the booleans and disabled all the behaviors in the function SetActivePower(). You need to set the actions before picking the HUDs though.

    Anyway, this is not the proper way of doing something that simple. You somehow messed up the order of the events... that's why when your behavior got enabled, another action disabled it instantly. (E.g when switching from Athlete to Invisible line 18 triggers which enables the Platform behavior but line 26 will also run which disables the behavior right away since the bool "Athlete" was not yet reset to false)

  • I tested it from my side and the reason the text is not appearing is because it actually went in the next line which is out of your text box.

    Increase the height and you will see it.

    Setting the line height to -ve may also do the trick.

  • Ashley What in the actual particle sorcery is this?!

    This will work just fine for my game...

    Thanks!

    I'll let you reply phlp... Since I didn't test nor do I need to use those currently

  • Liberador

    Exactly... a selectable option in the particle properties for devs to choose from

  • I wonder why the shot particles cannot follow its parent. This is helpful if it was added to the plugin instead of having to use sprites and write formulas for each one of them.

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  • Yes, it happens like 5% of the time from my side.

    Browser : Chrome

  • The project file has some tween issues compared to your version on Arcade which runs fine.

    Anyway, awesome work! Much appreciated.

  • dop2000

    Thanks, this might take some minutes to do but will definitely do what I want.

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  • Yes, but the issue is, way back...I added a tween behavior to my sprite and there're lots of actions calling the tween(size, opacity etc).

    Now, I decided to use a family, since I want other objects to use the tween behavior and it makes it simpler as a group.

    Well... you cannot even do that, since the family won't add any tween behavior anymore, and deleting the tween behavior will remove all the actions. That's actually inconvenient... most devs don't pre-plan whether to use tween in an object or in a family.

  • Is it normal if an object already has a tween behavior and we add it to a family then try to add tween again to the family... it won't? Shouldn't C3 add the tween and automatically renamed it to maybe "tween1"?

    Weird..., yet if I add the tween behavior to an already created family, I can still add another object which already has the behavior tween named as "tween1"; so now the object has "tween" and "tween1" behaviors.

    Has anyone noticed this?

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Kashin Ginn

Member since 27 Apr, 2024

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