citron2010
Hey, I’m not fully sure why you’re using a Tiled Background for this.
I’m assuming you’re trying to place multiple sprites side by side to create some kind of board, and maybe you’re worried that having too many sprite instances on screen may affect performance, especially if the original sprite is a larger size.
Another option could be using the Drawing Canvas object... you will need to paste the updated sprites (after you created and resized them) onto it , then destroy and clean up the sprite instances from memory. There might be a slight delay during this process, but it reduces image memory usage since the sprites are already resized before being pasted and destroyed