I need help with the Better Outlines Plugin.

Not favoritedFavorited Favorited 0 favourites
  • 2 posts
From the Asset Store
Game with complete Source-Code (Construct 3 / .c3p) + HTML5 Exported.
  • I'm having an issue with this plugin, I've heard it's the best one for this so I'm hoping for a fix or for one to magically work better. Basically for some of my objects, depending on where the object is placed, and whether or not my window is in full screen mode, it'll just add a bit of the outline to different parts of the whole object as apposed to just the art itself. I even changed the hitbox on the object and it's still the outline. I'm very confused as it even looks like this in the editor and I really don't know how to fix it. Can someone please help me.

    The first image is with a smaller window, the second image is when I full screened it. It wasn't always doing this and then suddenly they just started popping up and I don't know why.

    Tagged:

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • This looks familiar somehow...

    What we do know is an outline effect works by coloring transparent pixels if there are pixels around it that aren't transparent on the texture.

    Maybe since the effect samples pixels far from the pixels on the sprite it could be sampling pixels from other sprite sheeted images.

    So maybe the effect isn't clamping the sampling to to just within the current sub-texture.

    If that is the case then either the effect could be modified, or we could take advantage to how the c3's effect compositor works to avoid sampling beyond the frame (sub-texture). You could do that by adding another effect to the object, and order that to be before the outline effect. When there are multiple effects the first effect is drawn to a temporary texture and that is used as input for the next one. With that nothing would be beyond the image to possibly sample.

    Anyways, just an idea.

Jump to:
Active Users
There are 0 visitors browsing this topic (0 users and 0 guests)