I like the idea olf being able to pay for source code access. I believe the havok physics engine has a license like that, or maybe its physx that does.
Especially since ashley said that a plugin should be able to modify any part of the ide due to their being javascript. Almost any of my c1 plugins would have benefitted from being able to alter the ide. I could easily imagine all sorts of things, an isometric movement plugin, with corresponding layout editor tweaks for level creation,
I know I've mentioned it twice already, but id like to be more straightforward about it. The exporter thing. When I'm done with my current project, probably a year or so off, my next would have been to write an importer for c2 for the files this project exports. After that iwas going to focus on writing exporters for the mobile platforms, or if I'm incapable of doing it myself, I was planning to hire out the work. Id be willing to do the profit share thing with c2 if these exporters proved worthy, but its more to have these exporters than to profit from them.
If construct doesn't have an android or iphone exporter by then, what sense would it make to not have that avenue open for other developers to contribute
Also, a plugin store would be awesome if integrated with the site. You could sort by rating, or most downloaded, or search only free plugins, etc...