lucid's Recent Forum Activity

  • seriously impressive

  • If not epic, try episodic.

    yeah, that's the route I'm planning at the moment. on of my main passions lies in attempting to make stupendous game engines

    and I also like grand scale. the episodic route allows alot of flexibility

    you can release a single awesome level and call it a demo

    several more and make it the first release, pricing them according to the amount of content

    if you decide to go that route. you might want to focus on being extremely organized, and also, making your 'engine' as reusable as possible. anything that will be used again and again should be kept in either a template cap, or a level editor, if you have the skillset to create such a thing

    it's discouraging to work on the same things over and over again spending more time on boilerplate code and tedium than you do on your wonderous content

  • You can't learn C++, or any programming language, or anything, in 21 days...

    of course not. but it's like the ghost shooter tutorial, it lets you dive in and get a good overview of the basics, and a basic grasp of a wide array of concepts. from there you can delve deeper into that which is unclear, or that which interests you most. it isn't so much the speed of the book, it's the conciseness. I suppose it depends on the learner, but I find learning programming more enjoyable when I first see the whole picture, and then I lean in for a closer look from there, rather than getting tiny pieces of the picture exposed, while being blind to the rest. especially since at the time I decided to really learn c++ was to start making plugins for construct. i think it's a much more fun learning platform than the text console

    but ashley's right, definitely don't go into it trying to learn it as fast as possible. learn it as thoroughly as possible.

  • About time indeed

    That thread has all the construct specific thing

    Aside from that any beginner c++ book should suffice for starting out

    Learning c++ in 21 days is particularly breezy.

    Also, if you have no money, search google, can't search at the moment, but there should be hundreds of tutorials. Starting with hello world. After you've gotten to a chapter or lesson about classes, you might consider enhancing the fun of learning by making construct plugin versions of the problems and examples. Definitely much more fun, also, feel free to pm me if you get stuck anywhere

    After you get over the initial weirdness of the new syntax, it will come very easily to you, based on what I know about your grasp of logic and math

  • pretty awesome, not totally correct behavior. but still looks amazing when it springs back. how many sprites are there?

  • and here's the source code:::

    https://construct.svn.sourceforge.net/svnroot/construct

  • mod or dev, please sticky this for new plugin pioneers

  • I've asked for this many times. I don't think it's going to happen. there's specific reasons for it not to, I can't remember off the top of my head, but I think one might be since any drawable object can have a behavior applied to it, and only sprites have distort maps.

    if you need to build a custom behavior for your own game that has access to distort maps, it's not hard to add that access to your own special version of the sprite plugin. I'm using a custom version of the sprite plugin for just that purpose on my current project

  • that looks great

    the video that is

    the screenshots are teeny tiny

  • any gfx card with 4gigs on-board ram is over $1000, why not splurge on an extra copy of win7 instead of using a high end system on an ancient operating system?

  • I think I may recall another plugin that allows seeded random

    but the S plugin has a seeded random function.

    if you've heard legends about how hard s is to use, fear not

    the math functions are just as simple as the built in construct one

    you just use the Seed Random Action

    choose a seed, and then the series of random values you generate afterward will be the same next time you use the same seed

    come to think of it, I think the seeding may actually seed the regular construct random as well, but the random function in s let's you choose a range of two values, to simplify the process

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  • This is awesome.

    Thanks

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lucid

Member since 16 Jan, 2009

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