lucid's Recent Forum Activity

  • right now there's only 2 devs, 10,000 people buying the 10 year license would be $1,500,000, not that everyone would. just saying. I don't know about you, but half that amount would be a few years of my current pay.

    also, not trying to be picky ashley, but you said

    [quote:1e6oukk7]two years of upgrades/publishing sounds better

    give yourself credit for what you're doing, it's just two years of publishing, if you're allowing the free version to upgrade. so it's a fantastic deal, you should sell it as such.

    still though, seriously consider a profit sharing option with plugin makers. if people can make and sell plugins anyway, you might as well get in on that. An ever growing residual income model is the way to succeed bigtime.

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  • Yeah ashley...I like lucid's idea..

    But maybe neo is right about it not being enough....

    Maybe you should charge for exporters that are made beyond the original html one. Not insane prices, but something...and once again, simply have the license forbid the creation of exporters for platforms that are already officially supported. I think people won't feel ripped off by the exporter thing, since if they don't need them they just won't pay for them.

    also, if you could open a plugin store where you would sell community made plugins and take a percentage of profit for the price of hosting and the exposure you get. That way there would be a more constant revenue stream, that would grow larger with the community. The same could work for a much higher percentage with exporters on perhaps a case by case basis

    Also, I agree about rewording. C2 is free for personal hobby use. $40 is two years of publishing rights for indie games with no strings attached. It isn't a trick of the wording. Its actually a more accurate description, since you still get upgrades for free versions

  • You wouldn't mind programming 5 million lines for that, you make Construct because it's your passion to program a software!...

    If I would make a software like this and first let this be free, it will stay free in the future. I don't want to scare away people with a subscription plan....

    That's a silly thing to say. I love to make games. Because of this I have to sell my first salable game. In the real world, if you want to continue to do something you love, you need to make sure your bills are paid first. There's a free version anyway...what's to complain about. I don't even notice when I close the winrar nag screen anymore.

    Also, in case this goes to third page, please read my previous post about the third license model idea

  • Ashley, there's only one problem I see here, but it seems like a major one.

    Someone using it for free gets unlimited updates, but nag screens

    someone who pays for subscription basically gets a frozen version, so after 2 years, the free one is actually better.

    Also, if it settles on a final model where some people couldn't update for free, the helpfulness of the community would diminish as some people would be asking questions, and there would be a constant,

    "I'm using v1.2",

    "oh, you should upgrade to v1.3, that bug isn't there"

    I think it would be better for the subscription to wear off with the return of the nag screen. You're paying for the right to publish it commercially, it seems anyway, right? or are you just paying to alleviate the annoyance of the nag screen. I know pirates will do what they will, but officially, are you 'allowed' to publish with the free nag version?

    Also, I propose a 3rd license model, an indie lifetime model, it would cost the price of the commercial model, but you would get lifetime updates with no nag screens, but still be limited by the 20,000 profit cap. I would definitely be willing to pay for that

  • I wouldn't expect every behaviour to be done as part of Ashley's work, just the main system and a sample implementation, as some others mentioned

    yeah, I think it'd be better to have 8 direction behavior or bullet behavior instead of custom movement. something easier for more to learn from, and a quicker road to the main behavior system being there

  • definitely takes turns. There's no point in redoing everything over and over. Make set times to make changes or set days.

    I would get a dropbox account. That would just take away some of the tedium of uploading. Definitely each new save name it incrementally, like MyGame1.cap, MyGame2.cap, MyGame3.cap, etc. But then you can work out of the dropbox folder, and when you save, it's already uploaded, and when he turns on his pc, it's already downloaded. there's no extra process

    aside from that, c1 doesn't really have too many team friendly features, I'm afraid

  • it probably really is in response to c2. Gamemaker has to know about us by now.

    They don't stand a chance though. not to be mean, but this is scirra we're talking about...that would be like a bunch of kids making a fort in their backyard out of blankets and tree branches, so they could go up against NATO.

  • I believe physics might automatically make larger objects heavier. Use the Set Mass action to make the large ones weigh less, and see if that fixes it

  • unbounded scrolling works, but will restrain the camera even further than it has to if zoomed in, and I think maybe not enough when zoomed out

    this should work for any zoom level:

    note: uncheck center view on me for the object and just scroll to object through an always event

    http://dl.dropbox.com/u/1013446/scroliinthang.cap

  • I second behaviors.

    Especially since a lot of people seem to be playing with javascript plugins

  • the whole idea of the logo or splash is that it is undesirable

    you get to try out the product, make a full game if you wish

    then you say, you know what, I've gotten this far. my game is awesome. I want to sell it. Construct 2 is definitely a worthwhile investment. Let me pay the license, and get rid of this logo

    or it irks you 5 days into using it, and you pay for it then.

    It seems a fairly harmless thing to me, for what's basically an endless free trial

  • probably best not to keep replying to your thread over and over.

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lucid

Member since 16 Jan, 2009

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