newt's Recent Forum Activity

  • Or by name:

    sprite.imagepointy("thisIsTheNAMEOfTheFirstImagePointIMade")

    sprite.imagepointx("thisIsTheNAMEOfTheSecondImagePointIMade")

  • I guess it depends on how the render is set up.

    If its like a paste like the canvas object, then it might be possible.

  • At run time?

    If its all one object then that may not be possible.

  • Given that ftl travel would be so detrimental to life,and how long it would take for standard wave communication, its a good chance that our first travels to other systems would be almost completely automated.

    That being said, an rts would fit into that somewhat. Especially when you think about terraforming.

  • "There are a couple of tools such as pencil/stamp mode, eraser, and rectangle. Note the rectangle tool can automatically nine-patch your tiles if you have a 3x3 selection, making it quick to draw certain kinds of boxes in the tilemap."

    <img src="https://dl.dropboxusercontent.com/u/666516/rectangleselect9patch.png" border="0">

    And a Capcapx example.

    Edit:

    It doesn't do 4 sided maps.

  • That feature would be way to easy to abuse, that's probably why it doesn't exist.

    Also Kids and gorilla glass= eeek.

  • An auto tile type feature already exists. If you read the release notes it says that the rectangle tool works like a nine patch object(tileable 9 image box).

    C2 already uses quite a few keyboard shortcuts.

    Perhaps you could check to see if your suggestions wouldn't interfere with existing controls?

  • Yeah, looks like it runs fine.

    Well if its a call to an external file, then it probably shouldn't be run in preview mode.

  • <img src="https://dl.dropboxusercontent.com/u/666516/fbcfb150.png" border="0" />

    Abort Crashes C2, retry, and ignore launches the browser.

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  • I hope you can get it up and running.

    As is its crashing C2 on preview.

    I wouldn't think that was possible.

  • Sounds like a nice idea.

    What different auths does it support?

    Is the plug going to do encryption/ decryption?

  • I think it should be:

    Every x seconds

    -object is not pinned

    --for each object, do stuff

    Timers in loops= nono

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newt

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