Its still all conjecture. That's 3d C++, this is 2d javascript.
Show me the money.
Try putting it in the behaviors.
Yes it does.
Each touch is a different touch however.
Its the closest thing you have... other than throwing a bunch of particle objects in with the wash.
Of course if the fps is already at 30, that wont accomplish much.
Develop games in your browser. Powerful, performant & highly capable.
I guess if you want a preview of 30 fps, you could set time scale to 0.5.
Its a bit more sluggish. That could make it feel like touches are slow as well.
If I could go back to the last version I would.
-100
Whats next a cap on cpu?
In other words this doesn't do what you think it does.
I feel some comment on navigating Italian plumbing is warranted here, but I shall refrain.
Tiled Map Editor has collision polygons.
Couldn't that be added if you were to use a tmx?
Otherwise I might suggest something like a collision behavior, that had something like a importable mask, similar to Yann's Polygon plug.
Im not sure what any of what you posted has to do with collisions.
It looks more like you are trying to set up a movement.
Why can't you use regular objects for that?
Also, you are aware you can have multiple tilemaps?
The question is what extra would that accomplish?
Member since 12 Nov, 2008