newt's Recent Forum Activity

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    That sounds ok.

    To be honest all I would really care about is making sure that only derivatives could be for profit, and that the template itself could not be distributed by itself, or as part of a set.

    That's just for templates, graphics I think should be per project.

    Of course I guess you could do a non royalty free thing for sounds, and images at some point as well.

  • For a limited range, yeah that's pretty much it, but its not terribly complicated. Just have to look at the current tile and what surrounds it, so tile x+ 1 gets the tile to the right of it, and tile x +1, y+1 gets the one just below that.

    All then converted to the iso coordinates.

    I believe Rex has a few plugs to help with this specifically.

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    Sure its easy to rip the assets, but making a profit off of them is something else all together.

    If that happens, you have something to track, and something to take back.

    Anyway Tom the store looks pretty darn good.

  • Well at least you know game pads are supported.

  • Not sure what you want to do.

    In my experience on of the better methods to break out of picking is to use a function.

  • Gimp

    There are some plugs on the registry, but for the most part just figure out how to set up "snap to grid", and how to use the move tool.

    The best advice is figure out the width, and height before you start.

    Like width = tile width * number of tiles across.

  • Did you try else?

  • The one in the vid is 3d, so your options here are somewhat limited.

    While it should be possible to do those kind of curves, the likelihood of it having a good frame rate are slim.

    Then a tile based solution could only have hills, and or caves of a specific size, or grade, but you could have a few different types to mix, and match.

    You wouldn't figure out the whole map, best bet would be to take a seeded random and interpolate the noise to create a curve.

  • "I've searched online but so far everything is either tile-based or for 3D engines."

    Ok which one do you want?

  • No really great reason really other than globals are the same across the whole game, and could possibly be an issue to security since you cant obfuscate a string.

    Then again you can use text as a Boolean anyway, so its really just the difference between potato, and potato.

  • Um, I don't think we ever had a global Boolean.

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newt

Member since 12 Nov, 2008

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