newt's Recent Forum Activity

  • They tried implementing a vector system in Construct Classic but it didn't go over so well, I guess largely because there was no instance reference so it was hard to get the picking correct.

    In C2 we have the index, but who knows how a vector would work in Javascript.

    An expression for objects is a nice idea, but it would have to be set aside if you had to use world coordinates.

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  • Why on earth would anyone need a Carrot Voltmeter?

  • A behavior might be in order.

    Maybe stick it with some other useful bit, perhaps something like an offset.

  • Ok, thought you had rolled your own physics in events or something.

  • How do you do frame rate independent physics?

  • See where it says pick nth= 0?

    Its only picking the instance that ='s 0

    Don't use system, use the objects conditions like:

    On start object set variable "go" to 1

    Then use the variable to move the objects

    object variable go =1 set x to self.x+ blah

    object, on timer set variable to 0

    No need to make unique tags.

  • Those things are doable, but you probably need more experience if you don't know how to export for android.

  • Populate a list in non repeating numbers in an array using random.

    After that, go to each element in the array in order.

    While array.width<your level

    -set variable to random

    -array contains variable- do nothing

    -else- push variable to top

    array.width> level

    -every 0.2 seconds

    --go to element.arrayAt(someothervariable)

    -- add 1 to someothervariable

  • Basically you would have to add a bunch more values to store for each instance. You can't store the scale for just one dimension, even if they were the same, because of the uniform thing.

    It would have to have the scale for the width, and the height, and probably if it scales the default, or the original size, again because of the uniform thing.

    An instance variable works well for this tho.....

  • You got system compare two values are this = to 0, inverted, but system compare has a not equal choice, so the inverted isn't needed if you do it that way.

    Also it very well may be a bug, but when I say a dom thing I mean it may have nothing to do with C2.

  • Id say its probably a dom thing, but the lines 6 and 7 are inverted, but system compare has a "not" equal.

    Btw all the browsers including Safari, and Opera worked as expected, except Chrome did the blinky thing.

    Honestly I feel that layers really weren't designed to be used this way, and can be accomplished in other ways.

  • "You know. A lot of major companies would charge you."

    Um you would have a hard time proving that. Any one able to pull off something like that would have an incredible reputation already, and doesn't exist in the games industry. There may be apprentice, or intern type situations, but none of them work like that. There will always be payment for services rendered.

    "Whoa Whoa Whoa! So your only in it for the money. Who said you were not getting paid for your hard work. But only if the game gets sold."

    That's like a house builder telling his subcontractors they only get paid if the house sells.

    Its called spec, or crowd sourcing, and isn't well tolerated anywhere.

    http://www.nospec.com/articles/why-speculation-hurts

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newt

Member since 12 Nov, 2008

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