Ashley's Recent Forum Activity

  • Closing, please follow the bug report guidelines when posting in the Bugs forum, otherwise there is virtually nothing we can do about your reports.

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  • There are some random characters in the filename to help distinguish different users. It's normal and to be expected.

  • FMFM - if you have any issues, please file them all to the bugs forum following all the guidelines to the fullest extent possible. If you report issues anywhere else, they will eventually get lost/forgotten.

  • The existing multiplayer tutorials cover the same principle you'd use for all those things: the host stores all the real authoritative data, and the peers are just thin clients keeping up with that.

  • I'm not sure where you got the impression there's nobody around from - the forum typically gets 200-300 posts a day, and a similar number of new registrations. Right now there are over 200 users online according to the forum software, including 63 registered users. Our forum is set to display active users from the past 10 minutes only - some other forums use a much longer period, perhaps to make their forum look busier than it really is. Also our overall website traffic is pretty much the highest it's ever been. So I'd say it's busier than ever!

  • It depends how many tiles you have - I'd recommend reading Remember not to waste your memory

  • — - ah, you're right. There's a quirk in C2's spritesheeting system where single leftover individual frames are cropped to their original size instead of padded to a power-of-two size, which creates an inconsistency in their display quality. However you can work around it by setting "downscaling quality" to "high", which forces all exported images to be padded to a power-of-two size. But yeah you're right, there are a few odd cases like this which WebGL 2 will fix. Chrome is already experimenting with WebGL 2 - you can experimentally enable it in chrome://flags, but note the C2 engine currently does not attempt to use it even when it's supported. It's a good sign that it should probably be supported some time this year, though.

    FWIW, Construct 3 has a better spritesheeting engine that fixes some of these issues, even in WebGL 1 mode.

  • I think Windows sometimes shows that message for downloaded executables that it deems are "not commonly downloaded". Obviously when we first release a download, it's not commonly downloaded yet, so I think it needs some time to recognise that the file is OK. I'm a bit surprised it shows a message, the installer is digitally signed to prove it comes from us.

  • You can check which version you're using in the About dialog.

    The bug was indeed with the Audio object, but there's really no point trying to work around it, we already fixed it long ago - just update C2!

  • Steam doesn't have a very good way to handle rollbacks, which is one of its drawbacks I guess. However we didn't make any changes to the local storage object this build. Are you talking about storage in NW.js? The new version is supposed to automatically import saved data from the previous versions, is that not working for you?

  • Construct 2's backwards compatibility is excellent and thousands of users regularly upgrade without issues. Conversely, staying on old versions means you run in to issues we've already fixed, like you have in this thread. So actually I think it is more risky to not upgrade. Which version are you using? You can always back up your project and test the latest version without risking your project.

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    NW.js 0.13.0-beta4 is out now, is that still affected?

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Ashley

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