Ashley's Recent Forum Activity

  • This is a trickier problem than you think: if it worked as you described based on both sides being able to see the complete object, then all it would take is a single pixel corner of an object poking in to the LOS region to count as not visible. So then you really want to define something like the percentage of the object that is visible... but then calculating that with a few small objects strewn around the area between the two objects becomes extremely difficult.

    As eli0s suggests the simplest way to fake this is to allow LOS to multiple positions around an object, using extra sprites.

  • Sorry, we don't officially support the Android Studio route, so I can't offer any help for that - you're on your own if you choose to use it. There should be no performance or feature differences between that and any of the Cordova build platforms, so if you don't already know how to use Android Studio for this, it seems you may as well just use PhoneGap Build/Intel XDK/etc.

  • It seems readable to me - the folders are already differentiated by indent, the folder icon, and the expand/collapse icon. It would be easier to read if you kept most of the folders collapsed instead of expanding everything. Perhaps a "collapse all" option would help?

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    I think this is to do with NW.js 0.12 upgrades. The data folder NW.js 0.12 uses seems to have been in a different format to the one NW 0.13 uses, so if you in-place upgrade an app then it uses the 0.12 data folder in a 0.13 app and that seems to cause some weird issues (mostly just ghost processes, but I've seen one or two other related issues). Renaming the project causes it to start using a new empty data folder (because the data folder name is based on the project name). This fixes it and also explains why I can't reproduce the problem, because I'm just testing fresh 0.13 apps which work fine. Either way, it's a NW.js issue so it would probably be better to take this to the NW.js issue tracker, but we'd probably need a good repro for the NW.js devs. So, is anyone able to make a repro for this based on running a NW.js 0.12 app and then updating it to 0.13?

  • That's really weird, I've never seen that before. If you change the name of the project does it fix it? There have been a few issues with apps from older versions of NW.js not updating properly.

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  • Why is it important to only have a single file? What difference does it make if some other files are involved?

  • There should never be any address bar in NW.js. What exactly are you seeing? Can you provide a screenshot?

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  • Can you post it to the Bugs forum following all the guidelines and including the repro steps in full? It will eventually get lost here in the "How do I" forum.

  • Why do you even need to solve this? Can't you just use the "is on floor" condition?

  • Closing as won't fix. The "On gamepad button pressed" trigger runs at a different time to the other conditions (due to the way the engine and underlying API works). When the gamepad button trigger event runs, it is immediately followed by the next event, which sets the "jump" variable to false again. The difference is whether the platform behavior gets to tick between the "simulate jump" action and the next event, which causes it to lift off the floor and makes "Platform is on floor" false.

    The "jump" flag is pointless anyway - it seems to try to do the same thing as the built-in "Is on floor" condition, which always correctly indicates the "jump" state even when using gamepad input.

  • The .capx is corrupt: some image files are missing from it.

    We can't fix the original problem unless you can provide the steps to reproduce the problem in the first place, as the bug report requirements state. Can you provide these?

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Ashley

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