Ashley's Recent Forum Activity

  • Can you provide a .capx that definitely reproduces it anyway? As per the bug report guidelines, it's very common that it doesn't reproduce when we follow people's instructions.

  • Closing, please see the bug report guidelines, there is nothing we can do about reports that only contain an image and have no steps to reproduce.

  • Can you provide a minimal .capx as per the bug report requirements? We do not usually accept complete games, as they make debugging the project far more difficult.

  • Those threads refer to a different issue with iOS 9.0 that should already be resolved. I think there is a new issue with iOS 9.2. I am struggling to adequately investigate this though since I cannot reproduce it and there doesn't seem to be a good minimal example .capx that can reliably cause the issue every time. I would report the issue to Apple myself if I could narrow it down to that.

  • That's what low quality fullscreen mode does. And most modern displays only have one true physical resolution anyway - only old CRT displays had true support for different resolutions. On a modern display changing the resolution just does a stretch-to-fill, which is exactly what low quality fullscreen mode does as well, except you can control the point/linear sampling which is useful for pixel art games.

  • wiverson - you should report this issue to VMWare, and tell them their 3D acceleration breaks Construct 2.

    BTW it's not feasible for C2 to detect broken drivers - either nothing draws and there is no indication to the software that is the case, or sometimes the driver just crashes which takes down the whole program so there's no opportunity to give any other diagnostics.

  • Closing, please also check you have the right version of NW.js - the latest versions only work with r217+.

  • I think this is a bug in iOS itself. I'm not sure there's anything we can do except hope Apple fix it in the next iOS update. I've not been able to easily reproduce this, but iOS 9.3 public beta is out - perhaps you could see if that's fixed it?

  • Please report anything you think might be a bug to the Bugs forum following all the guidelines. There's very little I can do to help otherwise.

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    I still cannot reproduce this. In this entire thread there is only one .capx linked to (by —) which is not a minimal project, but I still can't reproduce it: the NWJS processes always close properly when I run the game and click the X in the corner. Is this specific to another way of closing the window, e.g. Alt+F4, or the Browser 'Close' action, or something else? There is very little I can do without demonstration .capxs as the bug report requirements mention, and 4 pages of "me too" doesn't help us get to the bottom of it either!

  • Closing, please see the bug report guidelines. Note CocoonJS Canvas+ is no longer supported, only the Webviews are, and we do not accept bug reports relating to third party plugins - you should report it to the developer instead.

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    Is beta3 any different? (Available here: https://www.scirra.com/nwjs)

    That includes "Fix: nwjs Helper process not closed (#4118)" which sounds like it may be related. I want to get a stable release out soon and I'm pretty sure this is a NW.js issue, and we can update NW.js independently of C2 releases. So I may go ahead and do a stable update despite this issue, and hopefully the next version or two of NW.js will fix it.

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Ashley

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