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  • You should probably talk to Microsoft about this, they make the UWP engine.

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  • It just means there's a Chromium (or GPU driver) bug that only our engine runs in to. It doesn't mean it's our code that is crashing. If our code crashes it creates a JavaScript exception; if the native code crashes it closes the activity. So it's no good talking to us about it.

  • Yes, we'd like to do this. MS have announced native support for PWAs in the Windows Store, and we thought we'd wait for that. AFAIK there's no way to submit yet.

  • I'm not sure what you're talking about. Construct doesn't have any specific requirement to turn your ringer on as far as I'm aware.

  • You should file a bug report. The first name you mentioned is a minified, randomised name, so it is meaningless. We'd need the full information required by a bug report to deal with this.

  • Oh, right, in C3 as long as you extract the zip on the target system it will set the correct permissions, so you shouldn't need to worry about that.

    nacl_helper_bootstrap is the wrong file. The file will be named either nw or the name of your project (I can't remember which right now)

  • Good idea, updated the C2 and C3 manuals to mention this.

  • Change the 'background color' project property.

  • This is currently by design. The top end is currently exclusive, so it's essentially doing the comparison lower <= n < upper. This is because otherwise adjacent ranges become overlapping. For example suppose you have:

    Is between 0 and 90 degrees: do A

    Is between 90 and 180 degrees: do B

    It seems reasonable to expect that it would only ever do A or B. However if we make the range inclusive, it becomes possible for both conditions to be true at the same time, when at exactly 90 degrees. This may be a bit of a surprise, and is also tricky to work around: you have to make the second condition "is between 90 + tiny amount and 180 degrees". Then there's a possible secondary bug where if the object is pointing just in between 90 and 90 + tiny amount (which is easily possible with floating point precision, e.g. doing a calculation that results in 90.0000000000000001 degrees), then neither condition is true, which is even more confusing.

    So I don't think this should be changed. It would also be a non-backwards-compatible change, which could break projects. Perhaps we could add an extra parameter to make it an inclusive check.

  • It still runs the events, but it's very quick, since it immediately finds no instances to run then moves to the next event. You can optimise it by putting them all in a group and disabling the group, which will not even try to run the events, but that tends to be a micro-optimisation that doesn't benefit much.

  • It's not currently planned. But I'm not sure why you say "more than 50 megs is OS integration". If you target Android 5.0+ then you get almost the entire 100mb for your app's data alone with very little overhead. As far as I'm aware not many games are running in to the limit.

  • You could use the SDK to write a plugin to do this, and not break minification. It'd also integrate more nicely with events.

    I'm a bit skeptical of unloading objects - in many cases it won't reduce the peak memory usage, so won't help avoid out-of-memory crashes. What are you doing that requires this?

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Ashley

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