Ashley's Recent Forum Activity

  • 'On landed' is an animation trigger, intended to be the place you set the object to its landing animation. In this case though you directly transition from falling to jumping again, so there's no need to play the landed animation. I get that it seems odd the object landed but didn't fire "on landed", but this is currently why it's happening...

  • Should be fixed in the next build.

  • The build is done by our server so the type of computer you use doesn't (or shouldn't, at least) affect it. It sounds more likely that the way you transferred the APK affected it. File a bug report following all the guidelines if you think there's a problem with Construct.

  • Thanks for the clear explanation — This is a known quirk of the engine so closing as won't fix. FWIW, the reason we can't update the object list directly is because in many cases it would crash or deoptimise the engine. The quirk seems like a less bad option. Construct 3 also has a "pick last created" which helps work around it.

  • Sorry, we can't support other developer's plugins. Please see the bug report guidelines. You should report this to the Appodeal developers instead.

  • Sorry, there's nothing we can do about a report like this. The bug report requirements are there so we actually have a way of helping you.

  • The URL is broken so this cannot be investigated. Closing.

  • Closing, please see the bug report guidelines.

  • Closing, please see the bug report guidelines.

  • Can't reproduce: no .capx was provided so I opened Ghost Shooter, and typed Monster.health*2 as an expression, and it looked fine.

    Please follow the bug report guidelines closely to ensure we can fix the problem you are reporting.

  • Since this is filed as an NW.js bug and isn't a C2 bug, closing.

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  • Expression translated names must be valid expressions. The following have been identified as invalid expression names:

    Key text.behaviors.eightdir.expressions.movingangle.translated-name: Expression translated name is not a valid expression

    English: 'MovingAngle'

    Translation: 'Ángulo de movimiento'

    Key text.behaviors.car.expressions.maxspeed.translated-name: Expression translated name is not a valid expression

    English: 'MaxSpeed'

    Translation: 'Maxima Velocidad'

    Key text.behaviors.car.expressions.steerspeed.translated-name: Expression translated name is not a valid expression

    English: 'SteerSpeed'

    Translation: 'Velocidad de dirección'

    Key text.behaviors.car.expressions.driftrecover.translated-name: Expression translated name is not a valid expression

    English: 'DriftRecover'

    Translation: 'Recuperación de deriva.'

    Key text.behaviors.car.expressions.friction.translated-name: Expression translated name is not a valid expression

    English: 'Friction'

    Translation: 'Fricción actual'

    Key text.behaviors.custom.expressions.movingangle.translated-name: Expression translated name is not a valid expression

    English: 'MovingAngle'

    Translation: 'Ángulo de movimiento'

    Key text.plugins.browser.expressions.bandwidth.translated-name: Expression translated name is not a valid expression

    English: 'Bandwidth'

    Translation: 'Ancho de banda'

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Ashley

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Member since 21 May, 2007

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