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Hi. I updated my UWP/Xbox game and noticed that all local storage seem to be reset and cleared. (highscores etc.)
Is it possible to prevent this somehow?
You should probably talk to Microsoft about this, they make the UWP engine.
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I can try in the Windows Dev Forums maybe.
Does anyone know if the Roaming Values from Windows Store plugin work on Xbox One? This may be a possible solution to store data there instead of local storage.
Someone on MS Dev forums told me it should not be deleted until you change packet name or enable clearing the storage in visual studio. Any ideas where you can disable this?
Hi. I'm still trying to find the option in Visual Studio to keep local storage (and savegames?) when updating a uwp (win10/xbox) game.
Did anyone find this already and can tell me where I can set it please?