Ashley's Recent Forum Activity

  • It's not a bug. The engine has to create a texture to render the text to. If you make the text object huge, it exceeds the maximum texture size, so the engine compensates by reducing the quality of the text. Just use a reasonably sized text object and this should never be a problem.

  • As noted in the documentation:

    Note this measurement is only available on certain systems ... If it is not supported, it will return NaN (a special value representing Not A Number) to indicate there is no value available.

    Internally, it depends on the availability of the EXT_disjoint_timer_query or EXT_disjoint_timer_query_webgl2 WebGL extensions, which not all systems support, hence the note in the manual.

  • It's not a bug. Non-static local variables reset their value every tick, so setting their value after a wait doesn't really make any sense. In your case you should make the local variable static so it keeps its value persistently and so changing it after a "wait" makes sense.

  • Audio needs to be in WebM Opus format (.webm). It's the only format supported in all browsers and platforms. If you use any other format it's not guaranteed audio will work. Your project uses .wav files directly.

    Normally when you import WAV files Construct encodes them to WebM Opus automatically for you. See the Import Audio dialog in the manual for more details.

  • We recently made a series of changes to how splash screens are handled on mobile. It was all explained in the release notes at the time.

  • It should be working. We have thousands of customers and as far as I'm aware it's working fine for all of them. Try clearing your browser cache and re-trying in case there was some kind of issue with your connection when first loading the preview.

    For any issues with payments we can only help you if you email supportneb@construct.net.

  • It's not really clear what's going on here - mobile platforms show a splash before the Construct engine has even managed to load and show its own loading screen. So there's the splash which always happens, and the loader which depends on the loading options you've set for the project.

  • I can't help you with third-party addons, they are the responsibility of their respective developers.

  • Back in January I outlined our plans to essentially unify the NW.js version with the browser version, moving to a simpler and easier to maintain model using identical code in both. This has now taken effect so both are basically the same now. Chrome with the new native file system features can now do most of the file access that NW.js did, so you don't need NW.js for that any more. The permissions model is different, so you may have to find an alternative workflow, but there should be options there.

  • You do not have permission to view this post

  • You do not have permission to view this post

  • Navigating to a URL opens a new tab for me, which means it's subject to the browser popup blocker. The popup blocker usually blocks any attempt to open a new window/tab that isn't inside a user input trigger. So you can't automatically open a popup/tab on startup, but you can upon touching a sprite.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Ashley's avatar

Ashley

Early Adopter

Member since 21 May, 2007

Twitter
Ashley has 1,827,621 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x126
    Coach One of your tutorials has over 1,000 readers
  • x74
    Educator One of your tutorials has over 10,000 readers
  • x5
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x44
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs