Ashley's Recent Forum Activity

  • It's saved to browser storage, and so it will remember it as long as the browser does. If you clear browser storage, or the browser privacy settings are set to do something like clear storage periodically, then that will also clear the saved access code.

  • I think Facebook accepts a zip too. To be honest their rules aren't very clear and in some cases are self-defeating: the requirement to put everything in a single HTML file actually makes the file size larger, due to base64 encoding, and if you aren't allowed to zip the HTML file then obviously you'll have a larger file size too. So if you can, use a zip, but a single HTML file should still only be 30% larger or so than an equivalent web export even without compression.

  • Browser storage is the only place web pages can store anything in all browsers. Only Chrome supports file system access, and that requires a permission prompt and manually choosing a location on disk. So saving to browser storage is the default place for saving settings, installed addons, etc. It should not be a problem as nobody should be needing to clear browser storage regularly. If you find yourself doing that, ask what problem you're trying to solve, and how else it could be solved - because as far as I know, nobody else needs to do that.

  • If I create a new empty project and export it with all minification/recompression options enabled, the result is just 210kb zipped. This is a very small overhead compared to many other tools (some of which have several megabytes overhead).

    Adding plugins and behaviors will slightly increase that, but their script sizes are usually pretty small. If I add Sprite, Platform behavior and Solid behavior to the empty project and export again, it increases to 220kb - it only added 10kb.

    Most of the rest will be the content of your project, which is in your hands!

  • You shouldn't need to clear browsing data regularly. Why do you have to do that?

  • Maybe you installed a specific version of Construct by mistake. Try removing the app and make sure you are on editor.construct.net and install it again.

  • If you have a Construct project that cannot open or cannot preview, you can send it to me and I can try to recover it. But I can't guarantee anything will be recoverable. Any kind of software/hardware failure, fire, flood, theft etc. can cause loss of work, so backups are critical for any kind of digital work you do.

    Exported projects cannot be opened in Construct. In fact we have done work to deliberately make that difficult, as many people are concerned about people stealing their work or reverse-engineering their games.

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  • An [X] appeared in place of the layout the C3 crashed and i started getting this error

    That sounds like a graphics driver crash, rather than a problem with Construct specifically. Try installing any available software updates for the system.

  • Browsers prevent web pages playing audio until you interact with them, so that random web pages/ads can't annoy you with music and sounds unless you want them. Since this is designed to prevent abuse, there is no way around it, other than designing your game to use a click/touch to start the game, as — described.

  • Try pressing F12 and check for a more detailed error in the browser console.

    Clearing your cache and reloading Construct may help.

  • Unfortunately browsers don't have permission to launch external apps that way. You should be able to use other workflows though, such as copy-pasting the image, or saving it to a project folder.

  • Running in the background is usually wasteful and will unnecessarily consume system resources and drain batteries. If you want to do something like issue a reward to the player based on how long it's been since they last played, you can do that by measuring the time the game was in the background for in 'On suspended' and 'On resumed', and that's far more efficient than wasting resources for hours/days.

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Ashley

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