Ashley's Recent Forum Activity

  • I work hard to make sure projects never break with upgrades. In the past I've added features which changed the project format, but wrote in extra code to convert the old format to the new one, so nobody noticed. It's happened a few times now <img src="smileys/smiley1.gif" border="0" align="middle">

    On rare occasions features have to change. I'm always reluctant to do this but sometimes it means the software is better and easier to use, and IMO this is always good in the long term so we don't all get stuck with old crap features that never get upgraded "for backwards compatibility". The only recent example is r69 changed the auto-mirror feature. This meant everyone had to tweak their projects, but it wasn't much work - only a couple of actions, and it means the feature is now more flexible too. However, like I say this is done rarely and I'm aware it's annoying if it happens too much so it's avoided if at all possible.

    So I wouldn't worry, just keep an eye on the changelogs for anything that affects you. Don't forget you can always install old releases of Construct 2, and if you regularly back up your project (which you always should) even if somehow the project is corrupted you've got your backup.

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  • Oh, are you still on Firefox 3.6?

  • That warning isn't important and probably not relevant - are you sure there are no other errors?

  • Hi all,

    I'm experimenting further with some advanced PNG compression techniques for the next build.

    I need some large projects to play with though - ideally with over 100 images - and in both retro (pixelly graphics) and modern style. If all goes to plan, I should be able to get significant size savings on retro games! Possibly up to a 50% file size saving, which would be amazing.

    If you have a project that would be suitable, I would much appreciate if you could send it to ashley@scirra.com. Obviously I will keep them private and not share them with anyone!

    Thanks!

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  • Eh, error 5 just means "access denied". I'd try uninstalling some of the server software and see if that helps - sorry for the bother...

  • What are any of the other characters useful for?

  • The tokenat and tokencount expressions already do this.

  • The Facebook API actually uses dynamic script loading like you say. You just need to dynamically create a <script> tag and append it to the document head tag, something like this:

    var s = document.createElement("script");
    s.src = "//myapi.com/foo.js";
    document.getElementsByTagName("head")[0].appendChild(s);

    This doesn't have a local fallback but even the Facebook API doesn't have a local fallback - best to just keep it remote IMO.

    The script starts downloading and runs asynchronously, so the library won't be ready to use immediately after you run that - you'll need to set a timer and check that something it adds (e.g. a global function) appears. Some APIs give you a callback function which runs when the script loads, though, so best check the documentation. (This is why Facebook also has an 'Is ready' condition - it's false while the script is still downloading.)

  • It's on the todo list!

  • On the todo list!

  • Will try to get in a future build!

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Ashley

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