FireLight, I think you read too much in to my post. I didn't have too much frustration with developing the Classic runtime - I think we actually did a really good job. I think I'm actually more aware than most of what EXEs do well and badly against HTML5. HTML5 wins easily though. I disagree with all your additional EXE advantages you put as well:
1) HTML5 only needs time to replace Flash, and it will. So supporting Flash is supporting a sinking ship. Also, a URL is a better shortcut to a game than anything else!
2) If a user won't download a 10mb HTML5 game, I doubt they'll download a 10mb EXE either. And if you don't have hosting for a HTML5 game, where will you host your EXE?
3) You're wrong, HTML5 games work fine without WebGL - they just fall back to the slightly slower Canvas 2D renderer. So WebGL is nice to have but not strictly necessary. Also, Microsoft just added identical features to WebGL in Silverlight 5, so I think they were just making up those security scares to give WebGL a bad name... total propaganda.
4) Construct 2 obfuscates games by default on export.
5) You can also make apps in Construct 2 - we just haven't got all the features Classic has, for the same reason as before. HTML5 is also still in development itself, and it is being designed to get better at system tasks too. For example, there's a whole file system API in the works for HTML5, and it's all done more securely than EXEs.
And of course we don't have time right now anyway :)
Maybe it's my turn to read too much in to your post, but you seem to think running a game in a browser is a disadvantage. I think it's an advantage. It makes it way easier to get to the game. The more hurdles you put in the way of the user and the game, the fewer people will play it - you'll lose players at every hurdle. Compare:
HTML5 game: visit webpage -> now playing game
EXE game: visit webpage -> manually download EXE -> manually launch EXE -> browser security prompt -> operating system security prompt -> won't run if not on supported OS -> now playing game
For this reason I think it is better to have apps run in the browser than as downloads. I think it's old fashioned to have to go and download a separate app and run it for a specific OS. Games and apps of the future will run in a browser, and that's a good thing - they'll be accessible to far more people, and a lot more people will actually bother to run them. I think the technology makes EXEs almost completely redundant, except where extreme performance is necessary, which is still the only advantage I'm persuaded of for EXE games.