Ashley's Recent Forum Activity

  • 98 mb?! That's way too much for a mobile game! You're going to have to seriously take a chainsaw to it and cut it down a huge amount for it to even work on mobile. This isn't a C2 limitation, mobiles have seriously limited hardware and you must design your game for mobile from the start, you can't assume a desktop game is going to work fine on a mobile! Your desktop computer is probably well over ten times faster than a phone and likely has 20-50 times as much free memory!

    Remember .capx files are compressed, and to run on the phone it will have to decompress the entire project in to memory, which means it will use several hundred megabytes of memory. My phone often only has 50-60mb of memory free, so obviously your game is way too big to fit in memory, which is probably why some phones crash. I'm impressed the other phones can actually load it.

    I would link to the image compression blog post, but that will only reduce the filesize - since everything is decompressed when loading, changing the image formats won't save any memory at all. You're going to have to remove images from your project entirely. Do you have any large background images or objects with lots of animation frames?

    From performance tips in the manual:

    hen targeting mobile devices, you should aim to design significantly simpler games to ensure a good experience. Test on mobiles from the very start of your project to avoid any surprises and have lower expectations of framerate (30 FPS is a good target for mobile).

    Testing from the start on mobile also means if you get a sudden dip in performance you know what caused it.

  • If you're returning HTML to an AJAX request, Construct 2 can't do anything with that - you can't load HTML in Construct 2. You could try the iframe plugin and just show the URL in an iframe, or use CallJS to open it in a popup window.

  • Bert, could you share the game so the rest of us can investigate possible performance issues?

  • Yeah, we hope to be adding more integration in future!

  • I think this is only when you use the Audio object - it doesn't minify properly with its new AppMobi audio player. It should be fixed in the next build.

  • vidi, does it look like that on startup, or does it only occur when you change orientation (rotate the device)? It's surprisingly difficult to get the size of the display when the orientation changes, so that bug looks like it's to do with Construct 2 not working out the size of the display properly.

  • "security issues" is pretty vague - what does it really mean? It could mean anything from previewing on their intranet with limited security settings that blocks the game's javascript, or it could mean they deliberately use out of date browsers to make sure new vulnerabilities don't affect them (which is insane, because old ones will affect them instead, newer browsers tend to be more secure), or anything else really. Need to know what they really mean.

  • UncleJey, it doesn't matter what Eclipse uses, Construct 2 needs the 64-bit one regardless!

  • UncleJey, yes that error message contains the solution :) read what it says - you need to install the 64-bit version of Java.

  • mrsponkie, the link you gave doesn't work here, is the site live yet? If not best let us know again when it's live.

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  • Locking, topic is dupe of this one, please keep it all in one thread

  • Amazing summary as before, thanks very much!

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Ashley

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