Ashley's Recent Forum Activity

  • No, that should not affect it. I mentioned in another thread Construct 2 uses Internet Explorer to display the start page which is the only browser technology it uses in the editor; this is purely because it's the only HTML engine installed on all computers. You can use the registry switch to try disabling it and see if that fixes it.

  • Ah, thanks to a tip off from septeven, this should be fixed in the next build now!

  • I think there's some confusion in this thread: the rgb expression is *not* the 'color filter' feature from Construct Classic, it's just used to enter color parameters, e.g. for setting the text object's text color. Sprite still does not support color filters and probably won't until we add the full effects system we have planned for WebGL.

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  • deebee no - this was a one-off from a build a few months ago and if you installed every release consecutively the next build's installer did this for you. The problem comes from people who aren't staying up to date and jump from say r60 to r77 in one go. The reg key thing only needs to be done once though (I can't remember, I think it was r63 or something that needed it) and shouldn't need doing again.

  • ranma I tried some workarounds like not blocking the touch events if you touch a form control but I couldn't get any of them working, and it's hard to debug things when they're not running on the desktop dev machine. I'll try and figure something out soon anyway.

  • septeven TouchMouse has the same problem here, it allows the entire page to be swiped.

  • Construct 2 uses its own local server for previewing on. The code is almost identical for preview vs. export. So it's hard to imagine anything that could go wrong, apart from I guess maybe quickly checking all your third party plugins work with the minifier.

  • Oops, you're right, it's a bug. Fixed for next build.

  • I can reproduce, but argh, I can't find anything to do about it.

    The only ways I can find to fix it also make the entire page swipe-able, which ruins any games using touch control (as you swipe the whole canvas slides up and down). So it seems we're either trapped between either broken form controls or the entire canvas swiping.

    Don't know how to fix this for now...

    Edit: would a workaround like an action "enable form controls" followed by "disable form controls" be acceptable? If you need text entry on a menu screen you could enable form controls, but then disable them and return to game mode for the game control...

  • It appears to be working correctly. When you zoom the scroll position changes on parallaxed layers which causes the offset.

    Collisions between objects on parallaxed layers don't work correctly yet either, which is probably also confusing you. Try adding more objects to the foreground and middleground so it's clearer where you are and you should be able to see what is happening.

  • Yeah, this is what includes are for. Right click -> include event sheet. You can use as many event sheets as you like. The number of event sheets does not affect performance, only the total number of events included to a sheet.

  • Don't you mean 'index.html'? Also, why not just preview inside Construct 2? It's quicker and should work the same.

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Ashley

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