Ashley's Recent Forum Activity

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  • No chance we can use any add-ons. We make a big point of being plugin-free, and some platforms like iOS and future Windows 8 tablets do not allow plugins at all anyway. Besides, modern javascript engines are getting close to native performance anyway, so I think it's fine as it is!

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  • Looks like they're using Adobe Air, which I've tried previously and was no faster than HTML5. So I don't see any reason for us to change :)

  • Can't reproduce, all ticks appear to work correctly here in r82. Can you give more information about the problem?

  • Maybe the Textbox has focus and is handling keypresses instead of the game? I'm not clear if there's a bug here or not?

  • We're planning an export-to-Mozilla-store option, but I think currently you can only submit games without seeing them published. So let me know if I don't see myself when they open the actual store, and I'll be sure to get on that right away :)

  • Can you tell us what the exact error message is and what line 5179 is?

  • What Backend, Server Software, is required to host you own app's?

    If you don't need anything server side, a simple file host will do the job. Some people host their games on DropBox.

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  • jn2002dk, the PhoneGap and appMobi wrappers get around that restriction and can play multiple sounds at once, so it's not generally a problem.

  • FredQ: I think the problem is your aspect ratios are different. To make an obvious example: suppose your layout is square at 400x400 with a background image the same size, and you export with scaling enabled to a phone with a display that is 800x600. Construct 2 will only resize the image proportionally up to 600x600, leaving 100px gaps to the sides. Depending on your settings (if you followed the 'clear background' mobile optimisations) you might get a weird glitchy appearance in the gaps too. So you have to design your background images to be large enough to cover all aspect ratios too.

    It's the same problem as faced by TV and film: lots of shows have to be filmed in such a way as to look good on both 4:3 screens and 16:9 screens. This means avoiding things like actors or important events being shown right at the edge of the 16:9 view, since they will be cropped and invisible on 4:3. I think this is the same problem you face with your game.

    Thunder what's going on?

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Ashley

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