Ashley's Recent Forum Activity

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  • Oh, you don't need to know any programming at all to use Construct 2, you just need to use the event system :) On the other hand if you know some Javascript you can play with the SDK to make your own plugins and behaviors as well.

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  • Thanks, glad to hear you enjoy Construct 2! I think the best thing you can do is help spread the word, like you say you've been doing - word of mouth is a great way to help promote us.

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  • <img src="http://v.cdn.cad-comic.com/comics/cad-20120321-00fe7.png" border="0" />

  • r80.2

  • None of these will work. DravenX's link compiles a non-standard variation of Javascript called JScript.NET (basically a Javascript flavour of C#). I assume there is no browser engine so it is not possible to draw anything to the screen or play any audio without using the proprietary .NET extensions.

    droptank21's looks like yet another wrapper around the IE control, which means you need IE9+, which means no support on XP and no support for the ~85% of Windows users who don't have IE9 yet.

    And so on... basically you need a full browser engine, not just a javascript engine. Even a HTML layout engine like WebKit (that Adobe Air uses) isn't enough, because it only has an incredibly slow software renderer. I've looked far and wide and the only thing which looks like it will work so far is Awesomium. They should be finally releasing the version we need in a few months, so hopefully it won't be long then we can make an Awesomium-based wrapper.

  • It will run about 4 times faster with upscaling since it's only rendering a quarter of the screen area then stretching it up - it might not be so bad that it does that.

  • That code has somehow been modified, compare yours above to the actual code in the C2 source below:

    ret.set_float(Math.//log(x) / Math.LN10);

    ret.set_float(Math.log(x) / Math.LN10);

    It's causing a syntax error because there are two slashes in there (//) that shouldn't be there. I have no idea how that could end up there! Are you sure you haven't modified some source files somewhere? Perhaps you did a find-replace for log that also affected that function?

    Edit: also you did not upload c2runtime.js in your link, this URL is a 404: http://facebookgametime.com/game/c2runtime.js

  • jn2002dk, are you using r81? You may have the export bug when exporting to PhoneGap. Should be fixed in r82.

    PhoneGap and appMobi should in theory have identical performance, because they both just use the phone's browser to run the game. However, as the video shows we're working on directCanvas for appMobi which should make it a lot faster. Hopefully it will be done soon!

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Ashley

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Member since 21 May, 2007

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