Ashley's Recent Forum Activity

  • Can't reproduce, all ticks appear to work correctly here in r82. Can you give more information about the problem?

  • Maybe the Textbox has focus and is handling keypresses instead of the game? I'm not clear if there's a bug here or not?

  • We're planning an export-to-Mozilla-store option, but I think currently you can only submit games without seeing them published. So let me know if I don't see myself when they open the actual store, and I'll be sure to get on that right away :)

  • Can you tell us what the exact error message is and what line 5179 is?

  • What Backend, Server Software, is required to host you own app's?

    If you don't need anything server side, a simple file host will do the job. Some people host their games on DropBox.

  • jn2002dk, the PhoneGap and appMobi wrappers get around that restriction and can play multiple sounds at once, so it's not generally a problem.

  • FredQ: I think the problem is your aspect ratios are different. To make an obvious example: suppose your layout is square at 400x400 with a background image the same size, and you export with scaling enabled to a phone with a display that is 800x600. Construct 2 will only resize the image proportionally up to 600x600, leaving 100px gaps to the sides. Depending on your settings (if you followed the 'clear background' mobile optimisations) you might get a weird glitchy appearance in the gaps too. So you have to design your background images to be large enough to cover all aspect ratios too.

    It's the same problem as faced by TV and film: lots of shows have to be filmed in such a way as to look good on both 4:3 screens and 16:9 screens. This means avoiding things like actors or important events being shown right at the edge of the 16:9 view, since they will be cropped and invisible on 4:3. I think this is the same problem you face with your game.

    Thunder what's going on?

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  • Well, it used to work how you wanted, then another user requested that it take in to account the layer visibility and IIRC made a convincing argument. However I agree that this is one of those cases where having it work both ways is useful.

    Since you can test if an object's layer is visible with 'Is layer object.LayerName visible', and there's also a separate 'Is on-screen' condition, between these you could make any test you wanted, providing 'is visible' is changed to only test the object's visibility flag again. This sounds like a good idea so I think I'll change it back in the next build.

  • The technical aspect of translations is language-neutral - we just need to modify C2 to load strings from an XML file and then it works for any language. The installer will also allow you to pick your language so if you prefer you can still stick to English. And we won't be doing translations ourselves, so it shouldn't tie up any more of our time than the technical side. So I hope you see this means Scirra isn't going to be losing any time over translations that some countries don't need, nor will we be forcing any particular language on anyone.

  • You must not rely on a particular resolution because like all phones and tablets, Windows 8 tablets are likely to all have lots of different resolutions. See the supporting multiple screen sizes tutorial.

  • FredQ it looks like the background image is just not quite big enough, are you sure scaling is on and it's sized big enough to cover all aspect ratios? Also, the tiling effect looks like an old bug which was fixed, are you using the latest release of C2?

  • The main problem with beta releases is we need to make it clearer on the site what kind of release you're downloading and make the release notes clearer. Ideally, everyone would still be on r80.2 (the last stable release), and just a few people would be installing r81 and r82 to help testing, since they're beta releases. However because it's not very clear everyone still ended up installing r81 and r82, then we get a lot of complaints about the releases not working. The intention is it shouldn't matter if beta releases don't work at all - they're just for testing and only people willing to trial the new features at the expense of stability should be installing them. From the r80 release notes I described why this is necessary:

    e do test builds ourselves before release of course, but as a small team we simply do not have the resources to test quite like hundreds of people running it on their own particular software and hardware setups with their own unique usage patterns. Real-world beta testing is incredibly important to help make Construct 2 as reliable as possible.

    In other words, due to our limited resources, it's inevitable that occasionally a new release will go out and it simply won't work. It's a fact of software development: we've seen the same happen to competitors, and even companies like Microsoft and Google have to occasionally rush out updates due to problems in releases, even with teams of hundreds of dedicated testers which we don't have (unless you count beta users!). The beta releases are supposed to reduce the impact of broken releases by only having a smaller number of users interested in testing try them out and report bugs, and then the majority of users who don't want to test and just want to stick to stable builds get the releases later, after wider testing has made it more reliably proven that they work. So I apologise for confusion over the latest beta releases and I'm working with Tom to make sure the site makes it a lot clearer.

    Re: translations - we started this because a large company expressed interest in selling Construct 2 in a non-English company on the condition the software could be translated. So we've fast-tracked the translation feature. If you think it's a problem that we have such a small team, this is exactly the kind of feature that could bring us to wider markets and help us grow bigger. The non-English-speaking world is at least double or triple the size of the English-speaking world. I don't think anyone has realised the irony that everyone who's expressed concern about the feature has done so in English - of course, if you already understand English well, the feature doesn't affect you at all! But what about the many users who don't understand English who find Construct 2 but don't use it because they don't understand English? They're not here to express their complaints that it's English-only. We do have broader plans to translate the site, manual etc. as well, but translation is a long and complicated project.

    I know there are a lot of other feature requests - tell me about it <img src="smileys/smiley1.gif" border="0" align="middle"> There are currently about 100 items on my todo list, and if each one takes just 3 days to plan, implement and test, that's still close to a year's work alone, not including other projects, bug fixes and maintenance we have to in the mean time. However, Construct 2 has only really been developed a little over a year so far, so please be patient and bear with us: hopefully given another year we'll have everything you've been hoping for finished and released! However in the mean time we have to balance a lot of different people's interests, and I hope you trust that we're working as hard as possible to do what we can for everyone.

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Ashley

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