Ashley's Recent Forum Activity

  • r80.2

  • None of these will work. DravenX's link compiles a non-standard variation of Javascript called JScript.NET (basically a Javascript flavour of C#). I assume there is no browser engine so it is not possible to draw anything to the screen or play any audio without using the proprietary .NET extensions.

    droptank21's looks like yet another wrapper around the IE control, which means you need IE9+, which means no support on XP and no support for the ~85% of Windows users who don't have IE9 yet.

    And so on... basically you need a full browser engine, not just a javascript engine. Even a HTML layout engine like WebKit (that Adobe Air uses) isn't enough, because it only has an incredibly slow software renderer. I've looked far and wide and the only thing which looks like it will work so far is Awesomium. They should be finally releasing the version we need in a few months, so hopefully it won't be long then we can make an Awesomium-based wrapper.

  • It will run about 4 times faster with upscaling since it's only rendering a quarter of the screen area then stretching it up - it might not be so bad that it does that.

  • That code has somehow been modified, compare yours above to the actual code in the C2 source below:

    ret.set_float(Math.//log(x) / Math.LN10);

    ret.set_float(Math.log(x) / Math.LN10);

    It's causing a syntax error because there are two slashes in there (//) that shouldn't be there. I have no idea how that could end up there! Are you sure you haven't modified some source files somewhere? Perhaps you did a find-replace for log that also affected that function?

    Edit: also you did not upload c2runtime.js in your link, this URL is a 404: http://facebookgametime.com/game/c2runtime.js

  • jn2002dk, are you using r81? You may have the export bug when exporting to PhoneGap. Should be fixed in r82.

    PhoneGap and appMobi should in theory have identical performance, because they both just use the phone's browser to run the game. However, as the video shows we're working on directCanvas for appMobi which should make it a lot faster. Hopefully it will be done soon!

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  • No chance we can use any add-ons. We make a big point of being plugin-free, and some platforms like iOS and future Windows 8 tablets do not allow plugins at all anyway. Besides, modern javascript engines are getting close to native performance anyway, so I think it's fine as it is!

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  • Looks like they're using Adobe Air, which I've tried previously and was no faster than HTML5. So I don't see any reason for us to change :)

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Ashley

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