Ashley's Recent Forum Activity

  • It sounds like an installation conflict. Have you installed any software recently? The preview server has not changed at all over the past few C2 releases so if it broke I doubt it is a change in C2, it must be something else on your computer...

  • All plugin and behavior developers:

    The new CocoonJS exporter and upcoming directCanvas exporter may need changes to third party plugins/behaviors. In theory, existing plugins should work without modification because the wrappers still run Javascript. However, in practice, some changes may be necessary because they are not based on a full browser - they just simulate one. There may be features missing or working slightly differently to real browsers. This could cause your plugin to break, or worse, prevent the entire project from running at all.

    Simple plugins and behaviors which are logic-only (only make calls to C2's engine) should be fine. However, any plugins which use browser features, such as any DOM calls, use of Image() or Canvas() objects, or controls like listboxes or input fields, may not work or may need changing. Also note anything using jQuery will not work because jQuery is not included in these exporters. The official Button and Textbox plugins are disabled for these exporters because there is not currently an easy way to get them working.

    Please test your plugins and behaviors work when exporting to CocoonJS and (when it comes) directCanvas. This is important to prevent users who use your addons finding their projects are broken in CocoonJS or directCanvas, and if the problem is caused by third party code we can't officially help them.

    Thanks! If you have any questions please ask them in this forum and we'll do our best to help. We may also need to collaborate between ourselves and appMobi and Ludei to get features added that popular third party addons use so we can improve overall support for Construct 2.

  • Error 1114 in the initial error message is ERROR_DLL_INIT_FAILED, "A dynamic link library (DLL) initialization routine failed". This sounds like a Windows installation problem maybe... has it ever worked or did it recently break? Can you provide more details about your computer hardware, setup, OS version, etc?

  • shaileshm, your pictures still show port 5000. This will definitely not work. It has to be 50000! Have you tried going through the troubleshooting I linked to with both the preferences and firewall set to port 50000?

  • It's not the latest release, you need the latest beta release to upload to the arcade I'm afraid. It's currently r89.

  • We've done nothing but optimise C2 over the past few releases, so I would expect the performance would be the same or a little worse in r74 and earlier. However usually the browser isn't fast enough anyway, have you tried CocoonJS for Android in the latest beta?

  • I don't think this is a bug, it's just the aspect ratio of the game changing. See the section on aspect ratio in supporting multiple screen sizes.

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  • Not yet, but it's on the todo list!

  • Check out "Bouncing Bullets.capx" in the Examples folder.

  • Just to answer some points:

    • this is an early release, Ludei are actively making improvements and we'll be testing it further to ensure the integration works smoothly. If your app does not work now hopefully it will be fixed soon.
    • you currently cannot make an APK from CocoonJS, but they're working on a build service to add that.
    • in theory, 3rd party plugins should work unmodified in CocoonJS. In practice, not all of a browser is simulated in CocoonJS, so some 3rd party plugins will be broken or need changes.
  • The port should be set to 50000 (fifty thousand), not 5000 (five thousand). Did you type in the wrong port number in Preferences? The same goes for your firewall, you need to make sure the port range is from fifty thousand.

    Failing that see troubleshooting Construct 2's preview server.

  • The Facebook App Center is definitely interesting. They've announced you can make paid apps as well, where you charge a flat fee to gain access to the app (like other app stores) rather than using IAP exclusively. It could be an interesting new monetisation strategy. I'll be investigating it myself soon, but if anyone has a Facebook game they're adapting for App Center, please let us know how it goes for you!

    I'd love to add support for Google+ games as well, but AFAIK they still haven't opened it up to third party developers. Their developers page does not mention games at all. So as long as they are only developing privately, we're locked out from supporting it. I think Google do want to eventually allow third party games, it's probably just taking a long time to set up.

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Ashley

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