Ashley's Recent Forum Activity

  • Please see how to report bugs. Can you describe in more detail the problem?

    Also, are you sure you haven't got 'snap to grid' on?

  • It's a known bug in Chrome 18. It's fixed for Chrome 19 already, so you'll just have to wait a couple of weeks or use the workaround Potato mentioned.

    This is a relatively serious bug and I was a bit annoyed they managed to let this get in to the stable release of the browser, but they wouldn't update Chrome 18 after it had already been released.

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  • This is sort of by design... "Destroy" means "flag to be destroyed at the end of the event sheet". This is because people commonly write events like

    Destroy Sprite

    Create explosion at Sprite.X, Sprite.Y

    If the Sprite was really destroyed, the explosion would have nowhere to be created because the Sprite doesn't have an X or Y co-ordinate any more. I could fix the two cases you've shown, but the object would still actually exist until the end of the event sheet, which might just make for some more confusing cases.

  • It can happen at any time. Each trigger runs at the moment it is fired, which can be during an event (e.g. like when the Function object triggers an event from an action) or before/after the event sheet runs. I deliberately try not to say specifically when triggers fire, because it could also be different across browsers (for things like input triggers). The only example you gave which is never used is parallel: if a trigger fires during events (as in the function example again), the running of events is paused, the trigger runs, then it resumes from where it left off.

    Is it important to you when a particular trigger fires?

  • This should definitely have made it faster since you're doing less work, so this is a very weird result, maybe share your .capx?

  • It's possible to extract a PNG of the current view... it could be made in a plugin, or otherwise I could build it in if I have time. One question is how you use the extracted PNG, do you want it to be downloaded?

  • I know, it's for technical reasons... we can only support one version of Construct 2. Either our beta testers can't upload because their version is too new, or our stable users can't upload because their version is too old. In the interest of getting more testing done and supporting new features sooner, we went with supporting beta versions only. Ideally we'll support any release in future.

  • Thanks for the suggestions - many are already on our todo list, but I've added the ones that were not.

  • That looks like an interesting project, but I was speaking from an official point of view... we can't offer support for a third party exporter, plus since the codebase is different it is more likely there are subtle incompatibilities with existing projects. On top of that I doubt it will support any third party plugins or behaviors at all since the XBox can't run Javascript well.

  • Hmm, maybe the tutorial is wrong, was the hi-res screen only in the iPhone 4S? Or was it iPhone 4 as well?

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  • The platforms we can potentially make HTML5 wrappers for are:

    • Windows
    • Mac
    • Linux
    • iOS
    • Android

    There's also anything PhoneGap Build supports which includes Windows Phone 7, but it doesn't support touch events properly which makes it difficult to use. I've been meaning to check out some of the other platforms PhoneGap supports, but just haven't got round to it yet.

    Everything else seems unlikely to allow it for technical reasons. For example the XBox simply does not support running Javascript from games. Another HTML5 game engine ImpactJS tried, using a special .NET library to run Javascript: http://www.phoboslab.org/log/2012/04/javascript-on-the-xbox-360

    Result? 3 frames per second. So that looks like a dead-end.

    My preferred strategy is to wait for the next generation of consoles, which should appear in the next year or two. Since Windows 8 is making a big deal of supporting HTML5, it seems reasonable they might also support it in the XBox 720 (or whatever they call it). Other consoles might also support HTML5 themselves. Before then, I don't think there's anything we can do.

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Ashley

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