It could be a bug in Firefox Nightly. Nightly releases haven't had any testing. Have you tried the stable branch of Firefox?
You can have a separate event sheet for each layout, 'include' the main event sheet, then add any level-specific events after that.
Local variables were also briefly discussed in our latest blog post.
gamecherry - have you tried updating the graphics drivers on the laptop?
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simwhi there's a known bug where minifying your exported project and running on PhoneGap causes accelerometer to break. It should be fixed in the next build.
Desktop browsers are OK these days, apart from IE9 which as always is a little behind the rest. Firefox used to be a problem, but recent releases (12+) fix a lot of problems and have finally implemented looping. Your main problem will be trying to play audio on mobile, where many platforms still only support "play sound" functionality.
ModalCore, your case sounds like one where performance is irrelevant. As this thread shows, people often ask "which is faster, A or B?" and the answer is usually "neither, you will not be able to measure any difference in framerate at all whichever you use, so just use whichever works or whichever is easiest to set up". You could spend hours tuning all your events and not get any performance benefit. Everything which matters is in the manual entry Performance Tips, anything not in there is pretty much negligable!
It sounds like you're looking at a website optimiser. That's not really applicable to a game. For example we use the HTML5 AppCache to save everything to disk so caching should not be a problem at all. I'd just read through performance tips and apply those.
Can you tell us the error you got?
There's a known bug where minifying on export with phonegap breaks the accelerometer values. Should be fixed in next build.
Huh, that looks like it's been installed wrong. Can you try reinstalling?
Edit: there shouldn't be a 'Plugins' folder in the 'Exporters' folder - how did that get there? Did you accidentally paste it there when trying to install a plugin? C2's installer probably didn't put that there, and any folders in the 'exporters' folder will try to be loaded as an exporter, causing that error.
Why not just select the object you want to create instead of the family?
Edit: if you're trying to create an object by its name, use a series of subevents, e.g.
if name = "obj1", create sprite1
if name = "obj2", create sprite 2
...etc
Member since 21 May, 2007
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