This is hopefully a simple issue for someone glimpsing past my post. So I have a sound file imported named Growl. A sprite named Breathe is continuously created...
There appears to be something weird going on between "for each" and "trigger once". It appears that I have to say "trigger once" for every instance of an object...
I Have a problem when setup the time bar, when a player click the answer then the Time Left will get extra 10s and +1 for the score bar. I made the score bar wi...
To save you the headache of deciphering those expressions the gist of it is: That's all fine and dandy. Without the "Trigger Once", an object is created every t...
I'm using 3D objects as enemies. What I use is this: I'm not sure if I'm overlooking something simple but it's driving me crazy. Whenever I kill the first enemy...
I was trying to make my game play a specific sound when the variable Handbrake=0 and the other sound when Handbrake=1. But it should be played ONLY ONCE. For so...
I've got a Multiplayer game with one Host and one Peer. The characters are moved around by the HeroBase object. With the code below, the conditions are met when...
I am having a problem. In my game, I am attempting to implement a system wherein if an enemy's "Shield" value is reduced to zero, three things should happen: 1....
I got a sprite that should trigger an event on touch once, when a certain condition is met. For that I created a sub-event with the condition and the additional...
As the picture show, I can't make this condition work when I change b back from "true" to "false", value a still be "true", it should be updated to false too. A...